Example #1
0
    private void Move(bool players)
    {
        ushort[] keys = movables.Keys.ToArray();
        for (int i = 0, l = keys.Length; i < l; i++)
        {
            if (levelDidReset)
            {
                break;
            }

            ushort  key = keys[i];
            Movable m   = movables[key];
            if ((m.agentType == AgentType.PLAYER) == players && m.WantsToMove)
            {
                if (Enact(m, key))
                {
                    SetMovable(key, m.Enact());
                }
                else
                {
                    SetMovable(key, m.Reset());
                }
            }
        }
    }