Example #1
0
 protected override void Awake()
 {
     base.Awake();
     timer        = 0f;
     numOfSpawned = 0;
     curState     = MovStates.Walking;
 }
Example #2
0
    protected void Walking()
    {
        if (isFacingRight)
        {
            vel.x = Xvel;
        }
        else
        {
            vel.x = -Xvel;
        }
        vel.y -= fallingAccel * Time.fixedDeltaTime;
        if (ec.IsGrounded)
        {
            vel.y = 0f;
        }
        else if (vel.y < -fallingSpeed)
        {
            vel.y = -fallingSpeed;
        }

        if (timer >= groundTime)
        {
            curState = MovStates.Flying;
            timer    = 0f;
        }
    }
Example #3
0
    protected void Flying()
    {
        if (isFacingRight)
        {
            vel.x = flyingXvel;
        }
        else
        {
            vel.x = -flyingXvel;
        }
        vel.y = riseSpeed;

        if (distToMario.y < -blocksAboveMario || (ec.IsCeiling && ec.IsColliding))
        {
            curState = MovStates.Hovering;
            timer    = 0f;
            vel.y    = 0f;
        }
    }
Example #4
0
    protected void Hovering()
    {
        if (isFacingRight)
        {
            vel.x = flyingXvel;
        }
        else
        {
            vel.x = -flyingXvel;
        }

        if (timer > (airTime / numbertoSpawn) * (numOfSpawned + 1))
        {
            int numOfFallingMG = 0;
            foreach (var item in allMG)
            {
                if (!item.isAttached)
                {
                    numOfFallingMG++;
                }
                if (numOfFallingMG >= numbertoSpawn)
                {
                    break;
                }
            }
            if (numOfFallingMG < numOfSpawned + 1)
            {
                Instantiate(Microgoomba, transform.position, transform.rotation);
            }
            numOfSpawned++;
        }

        if (timer >= airTime)
        {
            curState     = MovStates.Walking;
            timer        = 0f;
            vel.y        = 0f;
            numOfSpawned = 0;
        }
    }