private HardwareInputVariant(Key keyboardVariant) { _keyboardVariant = keyboardVariant; _mouseVariant = default; CurrentVariant = Variant.Keyboard; }
private HardwareInputVariant(MouseVariant mouseVariant) { _keyboardVariant = default; _mouseVariant = mouseVariant; CurrentVariant = Variant.Mouse; }
/// <summary> /// Creates new instance of <see cref="HardwareInputVariant" /> that represents mouse input variant like a particular /// mouse button or mouse axis. /// </summary> /// <param name="mouseVariant">Variant of mouse input to be represented by <see cref="HardwareInputVariant" /> instance.</param> /// <returns><see cref="HardwareInputVariant" /> representing specified mouse variant.</returns> public static HardwareInputVariant CreateMouseVariant(MouseVariant mouseVariant) => new HardwareInputVariant(mouseVariant);