private void JoystickButtonPressed(JoystickButton Button, bool Pressed) { if (Button == JoystickButton.Move) { if (Pressed) { MouseDownP.Invoke(null, new MouseEventArgs(MouseButtons.Right, 0, 0, 0, 0)); } else { MouseUpP.Invoke(null, new MouseEventArgs(MouseButtons.Right, 0, 0, 0, 0)); } } if (Button == JoystickButton.Shoot) { if (Pressed) { MouseDownP.Invoke(null, new MouseEventArgs(MouseButtons.Left, 0, 0, 0, 0)); } else { MouseUpP.Invoke(null, new MouseEventArgs(MouseButtons.Left, 0, 0, 0, 0)); } } }
private void GLD_MouseUp(object sender, MouseEventArgs e) { MouseUpP.Invoke(sender, e); }