Example #1
0
        public void Init(GameWindow game)
        {
            if (_game != null)
            {
                return;
            }
            _game = game;
            this._originalOSCursor = _game.Cursor;

            game.MouseDown += (sender, e) =>
            {
                if (isInputBlocked())
                {
                    return;
                }
                var button = convert(e.Button);
                _actions.Enqueue(() => MouseDown.InvokeAsync(new AGS.API.MouseButtonEventArgs(null, button, MousePosition)));
            };
            game.MouseUp += (sender, e) =>
            {
                if (isInputBlocked())
                {
                    return;
                }
                var button = convert(e.Button);
                _actions.Enqueue(() => MouseUp.InvokeAsync(new AGS.API.MouseButtonEventArgs(null, button, MousePosition)));
            };
            game.MouseMove += (sender, e) =>
            {
                if (isInputBlocked())
                {
                    return;
                }
                _mouseX = e.Mouse.X;
                _mouseY = e.Mouse.Y;
                _actions.Enqueue(() => MouseMove.InvokeAsync(new MousePositionEventArgs(MousePosition)));
            };
            game.KeyDown += (sender, e) =>
            {
                API.Key key = convert(e.Key);
                _keysDown.Add(key);
                if (isInputBlocked())
                {
                    return;
                }
                _actions.Enqueue(() => KeyDown.InvokeAsync(new KeyboardEventArgs(key)));
            };
            game.KeyUp += (sender, e) =>
            {
                API.Key key = convert(e.Key);
                _keysDown.Remove(key);
                if (isInputBlocked())
                {
                    return;
                }
                _actions.Enqueue(() => KeyUp.InvokeAsync(new KeyboardEventArgs(key)));
            };

            _events.OnRepeatedlyExecuteAlways.Subscribe(onRepeatedlyExecute);
        }
Example #2
0
        private void init(GameWindow game)
        {
            if (_game != null)
            {
                return;
            }
            _game             = game;
            _originalOSCursor = game.Cursor;

            _cursor.PropertyChanged += (sender, e) =>
            {
                if (_cursor.Cursor != null)
                {
                    _game.Cursor = MouseCursor.Empty;
                }
            };
            game.MouseDown += (sender, e) =>
            {
                if (isInputBlocked())
                {
                    return;
                }
                var button = convert(e.Button);
                _actions.Enqueue(() => MouseDown.InvokeAsync(new API.MouseButtonEventArgs(_hitTest.ObjectAtMousePosition, button, MousePosition)));
            };
            game.MouseUp += (sender, e) =>
            {
                if (isInputBlocked())
                {
                    return;
                }
                var button = convert(e.Button);
                _actions.Enqueue(() => MouseUp.InvokeAsync(new API.MouseButtonEventArgs(_hitTest.ObjectAtMousePosition, button, MousePosition)));
            };
            game.MouseMove += (sender, e) =>
            {
                _mouseX = e.Mouse.X;
                _mouseY = e.Mouse.Y;
                _actions.Enqueue(() => MouseMove.InvokeAsync(new MousePositionEventArgs(MousePosition)));
            };
            game.KeyDown += (sender, e) =>
            {
                API.Key key = convert(e.Key);
                _keysDown.Add(key);
                if (isInputBlocked())
                {
                    return;
                }
                _actions.Enqueue(() => KeyDown.InvokeAsync(new KeyboardEventArgs(key)));
            };
            game.KeyUp += (sender, e) =>
            {
                API.Key key = convert(e.Key);
                _keysDown.Remove(key);
                if (isInputBlocked())
                {
                    return;
                }
                _actions.Enqueue(() => KeyUp.InvokeAsync(new KeyboardEventArgs(key)));
            };

            _events.OnRepeatedlyExecuteAlways.Subscribe(onRepeatedlyExecute);
        }
Example #3
0
        private async Task handleMouseButton(Stopwatch sw, Stopwatch doubleClickSw, bool wasDown, bool isDown, MouseButton button)
        {
            bool fireDown        = !wasDown && isDown && IsMouseIn;
            bool fireDownOutside = !wasDown && isDown && !IsMouseIn && _isFocused;

            _isFocused = fireDown;
            bool fireUp = wasDown && !isDown;

            if (fireDown)
            {
                sw.Restart();
            }
            bool fireClick       = false;
            bool fireDoubleClick = false;

            if (fireUp)
            {
                if (IsMouseIn && sw.ElapsedMilliseconds < 1500 && sw.ElapsedMilliseconds != 0)
                {
                    fireClick = true;
                    if (doubleClickSw.ElapsedMilliseconds == 0)
                    {
                        doubleClickSw.Restart();
                    }
                    else
                    {
                        if (doubleClickSw.ElapsedMilliseconds < 1500)
                        {
                            fireDoubleClick = true;
                        }
                        doubleClickSw.Stop();
                        doubleClickSw.Reset();
                    }
                }
                sw.Stop();
                sw.Reset();
            }

            if (fireDown || fireUp || fireClick || fireDownOutside)
            {
                MouseButtonEventArgs args = new MouseButtonEventArgs(button, _mouseX, _mouseY);
                if (fireDown)
                {
                    await MouseDown.InvokeAsync(_entity, args);
                }
                else if (fireUp)
                {
                    await MouseUp.InvokeAsync(_entity, args);
                }
                else if (fireDownOutside)
                {
                    await LostFocus.InvokeAsync(_entity, args);
                }
                if (fireClick)
                {
                    await MouseClicked.InvokeAsync(_entity, args);
                }
                if (fireDoubleClick)
                {
                    await MouseDoubleClicked.InvokeAsync(_entity, args);
                }
            }
        }