Example #1
0
 void Start()
 {
     currentTool = terraintool;
     terraintool.paintingType = TileType.Dirt;
 }
Example #2
0
 public void SetMode_BuildWall()
 {
     buildtool.paintingType = "Wall";
     currentTool            = buildtool;
     return;
 }
Example #3
0
 public void SetMode_TerrainDirt()
 {
     terraintool.paintingType = TileType.Dirt;
     currentTool = terraintool;
     return;
 }
Example #4
0
 public void SetMode_TerrainMountain()
 {
     terraintool.paintingType = TileType.Mountain;
     Debug.Log("terrain paintingType set to Mountain");
     currentTool = terraintool;
 }
Example #5
0
 public void SetMode_TerrainGrass()
 {
     terraintool.paintingType = TileType.Grass;
     Debug.Log("paintingType set to grass");
     currentTool = terraintool;
 }
Example #6
0
 //
 //FUNCTIONS FOR UI BUTTONS
 //
 public void SetMode_TerrainHill()
 {
     terraintool.paintingType = TileType.Hill;
     Debug.Log("paintingType set to Hill");
     currentTool = terraintool;
 }