void Start() { currentTool = terraintool; terraintool.paintingType = TileType.Dirt; }
public void SetMode_BuildWall() { buildtool.paintingType = "Wall"; currentTool = buildtool; return; }
public void SetMode_TerrainDirt() { terraintool.paintingType = TileType.Dirt; currentTool = terraintool; return; }
public void SetMode_TerrainMountain() { terraintool.paintingType = TileType.Mountain; Debug.Log("terrain paintingType set to Mountain"); currentTool = terraintool; }
public void SetMode_TerrainGrass() { terraintool.paintingType = TileType.Grass; Debug.Log("paintingType set to grass"); currentTool = terraintool; }
// //FUNCTIONS FOR UI BUTTONS // public void SetMode_TerrainHill() { terraintool.paintingType = TileType.Hill; Debug.Log("paintingType set to Hill"); currentTool = terraintool; }