private void handleState(MouseState state) { // combine wheel values to avoid discrepancy between sources. state = (MouseState)state.Clone(); state.Wheel = (lastEventState?.Wheel ?? 0) + (lastPollState?.Wheel ?? 0); PendingStates.Enqueue(new InputState { Mouse = state }); FrameStatistics.Increment(StatisticsCounterType.MouseEvents); }
private void handleState(MouseState state) { // combine wheel values to avoid discrepancy between sources. state = (MouseState)state.Clone(); state.Scroll = (lastUnfocusedState?.Scroll ?? Vector2.Zero) + (lastRawState?.Scroll ?? Vector2.Zero); PendingStates.Enqueue(new InputState { Mouse = state }); FrameStatistics.Increment(StatisticsCounterType.MouseEvents); }