public override void Initialize() { m_Mouse = SpritesFactory.CreateSprite(this, SpritesFactory.eSpriteType.Mouse) as MouseSprite; m_TitleText = SpritesFactory.CreateSprite(this, SpritesFactory.eSpriteType.BigText) as Text; m_TitleText.TextString = m_MenuTitle; m_TitleText.Position = new Vector2(0, 20); TextServices.CenterTextsOnScreen(this, new List <Text>() { m_TitleText }); InitMenuItems(); base.Initialize(); }
public static Sprite CreateSprite(GameScreen i_GameScreen, eSpriteType i_SpriteType) { Sprite sprite = null; switch (i_SpriteType) { case eSpriteType.Bullet: sprite = new Bullet(i_GameScreen, k_BulletAsset); break; case eSpriteType.EnemyLightBlue: sprite = new Enemy(i_GameScreen, Color.LightBlue, 2, 4, k_EnemysAsset); break; case eSpriteType.EnemyPink: sprite = new Enemy(i_GameScreen, Color.Pink, 0, 2, k_EnemysAsset); break; case eSpriteType.EnemyYellow: sprite = new Enemy(i_GameScreen, Color.Yellow, 4, 6, k_EnemysAsset); break; case eSpriteType.MotherShip: sprite = new MotherShip(i_GameScreen, k_MotherSpaceShipAsset); break; case eSpriteType.SpaceBackground: sprite = new SpaceBackground(i_GameScreen, k_SpaceBGAsset); break; case eSpriteType.BlueSpaceShip: sprite = new SpaceShip(i_GameScreen, k_BlueSpaceShipAsset); break; case eSpriteType.GreenSpaceShip: sprite = new SpaceShip(i_GameScreen, k_GreenSpaceShipAsset); break; case eSpriteType.Barrier: sprite = new Barrier(i_GameScreen, k_BarrierAsset); break; case eSpriteType.SmallText: sprite = new Text(i_GameScreen, k_CalibriSmallFontAsset); break; case eSpriteType.MediumText: sprite = new Text(i_GameScreen, k_CalibriMediumFontAsset); break; case eSpriteType.BigText: sprite = new Text(i_GameScreen, k_CalibriBigFontAsset); break; case eSpriteType.LifeBlueSpaceShip: sprite = new Life(i_GameScreen, k_BlueSpaceShipAsset); break; case eSpriteType.LifeGreenSpaceShip: sprite = new Life(i_GameScreen, k_GreenSpaceShipAsset); break; case eSpriteType.Mouse: sprite = new MouseSprite(i_GameScreen, k_MouseAsset); break; } sprite.Initialize(); i_GameScreen.Add(sprite); return(sprite); }