Example #1
0
 // Use this for initialization
 void Start()
 {
     background = GetComponent <Image>();
     mouseOver  = image.gameObject.GetComponent <MouseOverDetect>();
     EventManager.AddListener <UnitPlacementSelectedEvent>(HandleUnitPlacementSelected);
     EventManager.AddListener <UnitPlacedEvent>(HandleUnitPlaced);
     EventManager.AddListener <UnitRemovedEvent>(HandleUnitRemoved);
     EventManager.AddListener <GameModeChangedEvent>(HandleGameModeChanged);
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     background = GetComponent<Image>();
     mouseOver = image.gameObject.GetComponent<MouseOverDetect>();
     EventManager.AddListener<UnitPlacementSelectedEvent>(HandleUnitPlacementSelected);
     EventManager.AddListener<UnitPlacedEvent>(HandleUnitPlaced);
     EventManager.AddListener<UnitRemovedEvent>(HandleUnitRemoved);
     EventManager.AddListener<GameModeChangedEvent>(HandleGameModeChanged);
 }