private void Awake() { mf = GetComponent <MouseFollower>(); mf.SetDamp(false); ct = GetComponent <BoxAtomContainer>(); }
void Start() { mouseFollower = new MouseFollower(GetComponent <Rigidbody2D>()); mouseFollower.onRigidBodyState += (state) => { if (state == MouseFollower.State.Idle) { spriter.Animator.Speed = 0; } else { spriter.Animator.Speed = 1; } }; }
private void OnEnable() { mf = target as MouseFollower; targetProp = serializedObject.FindProperty("target"); startFollowingOnSetup = serializedObject.FindProperty("startFollowingOnSetup"); useMainCam = serializedObject.FindProperty("useMainCam"); followMode = serializedObject.FindProperty("followMode"); speed = serializedObject.FindProperty("speed"); cam = serializedObject.FindProperty("cam"); positionOffset = serializedObject.FindProperty("positionOffset"); planeCenter = serializedObject.FindProperty("planeCenter"); planeNormal = serializedObject.FindProperty("planeNormal"); castMask = serializedObject.FindProperty("castMask"); rayMaxDistance = serializedObject.FindProperty("rayMaxDistance"); }
//19-21 de speed ya es fastidioso :( private void Awake() { // Inicializando rigid body 2d rb2d = GetComponent <Rigidbody2D>(); rb2d.gravityScale = 0; rb2d.freezeRotation = true; rb2d.angularDrag = 0; rb2d.drag = 0; rb2d.isKinematic = false; coll2d = GetComponent <Collider2D>(); coll2d.isTrigger = false; amf = GetComponent <MouseFollower>(); rb2d.velocity = initialDirection.normalized * speed; }
public Mouse() { Transform .Create(this); Sprite .Create(this) .SetImage(content.ui.cursor) .SetRenderStage(RenderStage.PostBloom); SpriteData .Create(this) .SetOffset(-20, -20); MouseFollower .Create(this); InteractiveVisibility .Create(this); }
public Mouse() { Transform .Create(this); Sprite .Create(this) .SetImage("rufzeichen", 2) .SetFrame(1) .SetRenderStage(RenderStage.PostBloom); SpriteData .Create(this) .SetOffset(-20, -20); MouseFollower .Create(this); InteractiveVisibility .Create(this); }
private void Awake() { Player = this; mouseFollower = GetComponentInChildren <MouseFollower>(); }
private void OnEnable() { mf = target as MouseFollower; }