void Start()
    {
        PlayerStatusController = GetComponent <PlayerStatusController>();
        MouseFacingController  = GetComponent <MouseFacingController>();

        SpawnPoint = transform.Find("BulletSpawn");
    }
Example #2
0
    protected override void Awake()
    {
        base.Awake();

        PlayerStatusController = GetComponent <PlayerStatusController>();
        MouseFacingController  = GetComponent <MouseFacingController>();

        PlayerStatusController.LocalMessenger.On(LivingEntityController.MESSAGE_DEATH, OnDeath);
    }