private void Button_MouseMoveOut(object sender, MouseElementEventArgs e) { (sender as Button).Animation = false; }
private void Credits_Click(object sender, MouseElementEventArgs e) { creditsPanel.Visible = true; }
private void Exit_Click(object sender, MouseElementEventArgs e) { exitApplyPanel.Visible = true; }
private void Options_Click(object sender, MouseElementEventArgs e) { optionsPanel.Visible = true; }
private void Load_Click(object sender, MouseElementEventArgs e) { loadPanel.Visible = true; }
private void Save_Click(object sender, MouseElementEventArgs e) { savePanel.Visible = true; }
private void New_Click(object sender, MouseElementEventArgs e) { buttons.Clear(); Game.CurrentScreen = new GameScreen(Game, settings); }
private void Continue_Click(object sender, MouseElementEventArgs e) { }