public static void SetCursorFromVector3(Vector2 currentPosition, Vector2 lastPosition)
        {
            Vector3 delta = currentPosition - lastPosition;
            float angle = Mathf.Rad2Deg * Mathf.Atan2(delta.y, delta.x);

            while (angle < 0)
            {
                angle += 180;
            }

            while (angle > 180)
            {
                angle -= 180;
            }

            if (angle >= 67.5f && angle < 112.5f)
            {
                activeCursor = MouseCursor.ResizeVertical;
            }
            else if (angle >= 112.5f && angle < 157.5f)
            {
                activeCursor = MouseCursor.ResizeUpLeft;
            }
            else if (angle >= 22.5f && angle < 67.5f)
            {
                activeCursor = MouseCursor.ResizeUpRight;
            }
            else
            {
                activeCursor = MouseCursor.ResizeHorizontal;
            }
        }
Example #2
0
 public DisplayProvider()
 {
     this.mouseCursor = new MouseCursor();
      this.screenshot = new Screenshot();
      this.tracker = new BoundsTracker();
      this.waterMark = new WaterMark();
 }
		public ControlTransformer(Service service)
		{
			uiMouseCursor = new MouseCursor(service) { UpdatePriority = Priority.First };
			isTransforming = false;
			Messenger.Default.Register<string>(this, "SetDefaultCursor", SetDefaultCursor);
			Messenger.Default.Register<string>(this, "AllowChangeOfCursor", AllowChangeOfCursor);
			canChangeCursor = false;
		}
    public void Start()
    {
        cur_mode = iMode.MODE_IDENTIFY;

        scr_mouse = GameObject.Find("Main Camera").GetComponent<MouseCursor>();

        UpdateCursor();
    }
Example #5
0
        public static CursorChangeToken ChangeCursor(this IView view, MouseCursor cursor)
        {
            Verify.Argument.IsNotNull(view, "view");

            var oldCursor = view.MouseCursor;
            view.MouseCursor = cursor;
            return new CursorChangeToken(view, oldCursor);
        }
 private static Vector2 ScaleSlider(int id, Vector2 pos, MouseCursor cursor, Rect cursorRect)
 {
   Vector2 vector2_1 = (Vector2) Handles.matrix.MultiplyPoint((Vector3) pos);
   Event current = Event.current;
   switch (current.GetTypeForControl(id))
   {
     case EventType.MouseDown:
       if (current.button == 0 && cursorRect.Contains(Event.current.mousePosition) && !current.alt)
       {
         int num = id;
         GUIUtility.keyboardControl = num;
         GUIUtility.hotControl = num;
         SpriteEditorHandles.s_CurrentMousePosition = current.mousePosition;
         SpriteEditorHandles.s_DragStartScreenPosition = current.mousePosition;
         SpriteEditorHandles.s_DragScreenOffset = SpriteEditorHandles.s_CurrentMousePosition - vector2_1;
         current.Use();
         EditorGUIUtility.SetWantsMouseJumping(1);
         break;
       }
       break;
     case EventType.MouseUp:
       if (GUIUtility.hotControl == id && (current.button == 0 || current.button == 2))
       {
         GUIUtility.hotControl = 0;
         current.Use();
         EditorGUIUtility.SetWantsMouseJumping(0);
         break;
       }
       break;
     case EventType.MouseDrag:
       if (GUIUtility.hotControl == id)
       {
         SpriteEditorHandles.s_CurrentMousePosition += current.delta;
         Vector2 vector2_2 = pos;
         pos = (Vector2) Handles.s_InverseMatrix.MultiplyPoint((Vector3) SpriteEditorHandles.s_CurrentMousePosition);
         if (!Mathf.Approximately((vector2_2 - pos).magnitude, 0.0f))
           GUI.changed = true;
         current.Use();
         break;
       }
       break;
     case EventType.KeyDown:
       if (GUIUtility.hotControl == id && current.keyCode == KeyCode.Escape)
       {
         pos = (Vector2) Handles.s_InverseMatrix.MultiplyPoint((Vector3) (SpriteEditorHandles.s_DragStartScreenPosition - SpriteEditorHandles.s_DragScreenOffset));
         GUIUtility.hotControl = 0;
         GUI.changed = true;
         current.Use();
         break;
       }
       break;
     case EventType.Repaint:
       EditorGUIUtility.AddCursorRect(cursorRect, cursor, id);
       break;
   }
   return pos;
 }
Example #7
0
		public static void CustomActionField(Rect fieldRect, Action action, bool showCursorPredicate, bool clickPredicate, MouseCursor cursor)
		{
			if (showCursorPredicate)
				AddCursorRect(fieldRect, cursor);
			if (fieldRect.Contains(Event.current.mousePosition))
			{
				if (clickPredicate)
					action();
			}
		}
 public CursorHighlightOptions()
 {
     InitializeComponent();
      //
      this.mouseCursor = new MouseCursor();
      //
      this.tbRadious.Minimum = minRadious;
      this.tbRadious.Maximum = maxRadious;
      this.Color = Color.FromName(defaultColorString);
      this.Radious = defaultRadious;
 }
 internal static Vector2 PointSlider(Vector2 pos, MouseCursor cursor, GUIStyle dragDot, GUIStyle dragDotActive)
 {
   int controlId = GUIUtility.GetControlID("Slider1D".GetHashCode(), FocusType.Keyboard);
   Vector2 vector2 = (Vector2) Handles.matrix.MultiplyPoint((Vector3) pos);
   Rect rect = new Rect(vector2.x - dragDot.fixedWidth * 0.5f, vector2.y - dragDot.fixedHeight * 0.5f, dragDot.fixedWidth, dragDot.fixedHeight);
   if (Event.current.GetTypeForControl(controlId) == EventType.Repaint)
   {
     if (GUIUtility.hotControl == controlId)
       dragDotActive.Draw(rect, GUIContent.none, controlId);
     else
       dragDot.Draw(rect, GUIContent.none, controlId);
   }
   return SpriteEditorHandles.ScaleSlider(pos, cursor, rect);
 }
Example #10
0
 /// <summary>
 /// Creates a <see cref="MouseCursor"/> based on the specified image
 /// </summary>
 /// <param name="cursorUri">The <see cref="Uri"/> of the image</param>
 /// <returns>A <see cref="MouseCursor"/></returns>
 public static MouseCursor FromUri(Uri cursorUri)
 {
     Stream bitmapStream;
     Bitmap bitmap;
     OpenTK.MouseCursor cursorObject;
     MouseCursor cursor;
     bitmapStream = Application.GetResourceStream(cursorUri);
     bitmap = new Bitmap(bitmapStream);
     var data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, 32, 32), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
     cursorObject = new OpenTK.MouseCursor(0,0,32, 32, data.Scan0);
     bitmap.UnlockBits(data);
     cursor = new MouseCursor(cursorObject);
     return cursor;
 }
Example #11
0
 public MoveMouseCursorToNearbyCell(MouseInput mouse, MouseCursor cursor)
 {
     this.mouse  = mouse;
     this.cursor = cursor;
 }
Example #12
0
    public bool ProcessEvent(Event e)
    {
        if (e.rawType == EventType.MouseUp)
        {
            IsDragging = false;
        }

        if (e.rawType == EventType.MouseDown ||
            e.rawType == EventType.MouseUp ||
            e.rawType == EventType.MouseMove)
        {
            Vector2 mPos = Utils.GetMousePosition();
            if (mPos.x > transform.position.x &&
                mPos.y > transform.position.y &&
                mPos.x < transform.position.x + 176 &&
                mPos.y < transform.position.y + 158)
            {
                mPos -= new Vector2(transform.position.x, transform.position.y);
                // check cursor specifically
                int   mapLeft = 8;
                int   mapTop  = 8;
                float sW      = MapLogic.Instance.Width - 16;
                float sH      = MapLogic.Instance.Height - 16;
                float aspect  = sW / sH;
                float w       = 128;
                float h       = 128;
                // handle uneven map sizes
                if (sW > sH)
                {
                    h /= aspect;
                }
                else if (sH > sW)
                {
                    w *= aspect;
                }
                float   cX    = 90 - w / 2;
                float   cY    = 83 - h / 2;
                float   cXCur = 90 - 64;
                float   cYCur = 83 - 64;
                RectInt vrec  = MapView.Instance.UnpaddedVisibleRect;
                vrec.x -= mapLeft;
                vrec.y -= mapTop;

                MouseCursor.SetCursor(MouseCursor.CurDefault);
                if (mPos.x >= cXCur && mPos.x < cXCur + 128 &&
                    mPos.y >= cYCur && mPos.y < cYCur + 128)
                {
                    MouseCursor.SetCursor(MouseCursor.CurSmallDefault);
                    if (e.rawType == EventType.MouseDown)
                    {
                        IsDragging = true;
                    }

                    if (IsDragging)
                    {
                        // find map coordinates from cursor
                        float offsX = Mathf.Round((mPos.x - cX) / w * sW + 8 - vrec.width / 2);
                        float offsY = Mathf.Round((mPos.y - cY) / h * sH + 8 - vrec.height / 2);
                        MapView.Instance.SetScroll((int)offsX, (int)offsY);
                    }
                }

                return(true);
            }
        }
        return(false);
    }
Example #13
0
 public void Cursor(Rect rect, MouseCursor mouse)
 {
     EditorGUIUtility.AddCursorRect(rect, mouse);
 }
Example #14
0
        public MainWindow()
        {
            InitializeComponent();

            Instance = this;

            #region Init Timer
            DTimer = new DispatcherTimer(TimeSpan.FromSeconds(1),
                                         DispatcherPriority.Normal,
                                         (s, e) =>
            {
                Seconds++;

                if (Seconds == 60)
                {
                    Seconds = 0;
                    Minutes++;
                }

                // If Capture Duration is set
                if (Duration > 0 && (Minutes * 60 + Seconds >= Duration))
                {
                    StopRecording();
                    SystemSounds.Exclamation.Play();

                    // SystemTray Notification
                    if (SystemTray.Visible)
                    {
                        SystemTray.ShowBalloonTip(3000, "Capture Completed",
                                                  string.Format("Capture Completed in {0} seconds", OtherSettings.CaptureDuration),
                                                  System.Windows.Forms.ToolTipIcon.None);
                    }
                }

                TimeManager.Content = string.Format("{0:D2}:{1:D2}", Minutes, Seconds);
            },
                                         TimeManager.Dispatcher)
            {
                IsEnabled = false
            };
            #endregion

            //Populate Available Codecs, Audio and Video Sources ComboBoxes
            Refresh();

            #region Command Bindings
            CommandBindings.Add(new CommandBinding(ApplicationCommands.Open, (s, e) =>
            {
                var dlg = new FolderBrowserDialog()
                {
                    SelectedPath = OutPath.Text,
                    Title        = "Select Output Folder"
                };

                if (dlg.ShowDialog().Value)
                {
                    OutPath.Text = dlg.SelectedPath;
                    Settings.Default.OutputPath = dlg.SelectedPath;
                    Settings.Default.Save();
                }
            }));

            CommandBindings.Add(new CommandBinding(ApplicationCommands.New, (s, e) => StartRecording(),
                                                   (s, e) => e.CanExecute = ReadyToRecord));

            CommandBindings.Add(new CommandBinding(ApplicationCommands.Stop, (s, e) => StopRecording(),
                                                   (s, e) => e.CanExecute = !ReadyToRecord));

            CommandBindings.Add(new CommandBinding(NavigationCommands.Refresh, (s, e) => Refresh()));

            CommandBindings.Add(new CommandBinding(PauseCommand, (s, e) =>
            {
                Recorder.Pause();
                DTimer.Stop();

                PauseButton.Command  = ResumeCommand;
                RotationEffect.Angle = 90;
                Status.Content       = "Paused";
                PauseButton.ToolTip  = "Pause";
            }, (s, e) => e.CanExecute = !ReadyToRecord && Recorder != null));

            CommandBindings.Add(new CommandBinding(ResumeCommand, (s, e) =>
            {
                Recorder.Start();
                DTimer.Start();

                PauseButton.Command  = PauseCommand;
                RotationEffect.Angle = 0;
                Status.Content       = "Recording...";
                PauseButton.ToolTip  = "Resume";
            }, (s, e) => e.CanExecute = !ReadyToRecord && Recorder != null));
            #endregion

            #region SystemTray
            SystemTray = new NotifyIcon()
            {
                Visible = false,
                Text    = "Captura",
                Icon    = System.Drawing.Icon.ExtractAssociatedIcon(Assembly.GetEntryAssembly().Location)
            };

            SystemTray.Click += (s, e) =>
            {
                SystemTray.Visible = false;
                Show();
                WindowState = WindowState.Normal;
            };

            StateChanged += (s, e) =>
            {
                if (WindowState == WindowState.Minimized && OtherSettings.MinimizeToSysTray)
                {
                    Hide();
                    SystemTray.Visible = true;
                }
            };
            #endregion

            #region KeyHook
            KeyHook = new KeyboardHookList(this);

            KeyHook.Register(KeyCode.R, ModifierKeyCodes.Control | ModifierKeyCodes.Shift | ModifierKeyCodes.Alt,
                             () => Dispatcher.Invoke(() => ToggleRecorderState()));

            KeyHook.Register(KeyCode.S, ModifierKeyCodes.Control | ModifierKeyCodes.Shift | ModifierKeyCodes.Alt,
                             () => Dispatcher.Invoke(() => CaptureScreenShot()));
            #endregion

            // If Output Dircetory is not set. Set it to Documents\Captura\
            if (string.IsNullOrWhiteSpace(OutPath.Text))
            {
                OutPath.Text = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "Captura\\");
            }
            // Create the Output Directory if it does not exist
            if (!Directory.Exists(OutPath.Text))
            {
                Directory.CreateDirectory(OutPath.Text);
            }
            Settings.Default.OutputPath = OutPath.Text;
            Settings.Default.Save();

            Closed += (s, e) => App.Current.Shutdown();

            cursor = new MouseCursor(OtherSettings.IncludeCursor);
            OtherSettings.Instance.PropertyChanged += (s, e) =>
            {
                if (e.PropertyName == "_IncludeCursor")
                {
                    cursor.Include = OtherSettings.IncludeCursor;
                }
            };
        }
 public AreaManipulator(GUIStyle style)
 {
     m_Style  = style;
     m_Cursor = MouseCursor.Arrow;
 }
 private static extern void Internal_AddCursorRect(Rect r, MouseCursor m, int controlID);
	bool TryRotateButton(Vector3 position, float size)
	{
		size *= HandleUtility.GetHandleSize(position);
		var dist = Vector3.Distance(mousePosition, position);
		var buffer = size / 4;
		if (dist < size + buffer && dist > size - buffer)
		{
			if (e.type == EventType.MouseDown)
				return true;
			else
			{
				mouseCursor = MouseCursor.RotateArrow;
				Handles.color = Color.green;
			}
		}
		else
			Handles.color = Color.white;
		Handles.CircleCap(0, position, inverseRotation, size - buffer / 2);
		Handles.CircleCap(0, position, inverseRotation, size + buffer / 2);
		return false;
	}
Example #18
0
 void OnPreRender()
 {
     MouseCursor.OnPreRenderCursor();
 }
Example #19
0
    public static Vector2 HandlePointMovement(int controlId, Vector2 point, float maxDistance, Action <Vector2, bool, bool> draw, MouseCursor mouseCursor = MouseCursor.Arrow)
    {
        /*if(mouseCursor != MouseCursor.Arrow)
         * {
         *  for (int i = 1; i < 5; i++)
         *  {
         *      EditorGUIUtility.AddCursorRect(GetInscriptRect(point, maxDistance, 90*i/5f), mouseCursor, controlId);
         *  }
         * }*/

        var cursorRect = new Rect(0, 0, maxDistance * 1.5f, maxDistance * 1.5f)
        {
            center = point
        };

        EditorGUIUtility.AddCursorRect(cursorRect, mouseCursor, controlId);

        var isOver   = (point - Event.current.mousePosition).magnitude < maxDistance;
        var isActive = GUIUtility.hotControl == controlId;

        switch (Event.current.type)
        {
        case EventType.Repaint:  draw(point, isOver, isActive); break;

        case EventType.MouseDown:
            if (isOver)
            {
                GUIUtility.hotControl = controlId;
                Event.current.Use();
            }
            break;

        case EventType.MouseDrag:
            if (isActive)
            {
                point.x    += Event.current.delta.x;
                point.y    += Event.current.delta.y;
                GUI.changed = true;
                Event.current.Use();
            }
            break;

        case EventType.MouseUp:
            if (isActive)
            {
                GUIUtility.hotControl = 0;
                Event.current.Use();
            }
            break;
        }

        return(point);
    }
Example #20
0
 public static void ChangeCursor(MouseCursor cursor)
 {
     Mouse.SetCursor(cursor);
 }
Example #21
0
        void DoPointPlacement()
        {
            Event     evt       = Event.current;
            EventType eventType = evt.type;

            if (m_PlacingPoint)
            {
                Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                if (eventType == EventType.MouseDrag)
                {
                    float hitDistance = Mathf.Infinity;

                    if (plane.Raycast(ray, out hitDistance))
                    {
                        evt.Use();
                        polygon.m_Points[m_SelectedIndex] = GetPointInLocalSpace(ray.GetPoint(hitDistance));
                        RebuildPolyShapeMesh(false);
                        SceneView.RepaintAll();
                    }
                }

                if (eventType == EventType.MouseUp ||
                    eventType == EventType.Ignore ||
                    eventType == EventType.KeyDown ||
                    eventType == EventType.KeyUp)
                {
                    evt.Use();
                    m_PlacingPoint  = false;
                    m_SelectedIndex = -1;
                    SceneView.RepaintAll();
                }
            }
            else if (polygon.polyEditMode == PolyShape.PolyEditMode.Path)
            {
                if (eventType == EventType.MouseDown && HandleUtility.nearestControl == m_ControlId)
                {
                    if (polygon.m_Points.Count < 1)
                    {
                        SetupInputPlane(evt.mousePosition);
                    }

                    float hitDistance = Mathf.Infinity;

                    Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                    if (plane.Raycast(ray, out hitDistance))
                    {
                        UndoUtility.RecordObject(polygon, "Add Polygon Shape Point");

                        Vector3 hit = ray.GetPoint(hitDistance);

                        if (polygon.m_Points.Count < 1)
                        {
                            // this monstrosity exists so that grid and incremental snap work when possible, and
                            // incremental is enabled when grid is not available.
                            polygon.transform.position = m_Polygon.isOnGrid
                                ? EditorSnapping.MoveSnap(hit)
                                : EditorSnapping.snapMode == SnapMode.Relative
                                    ? ProBuilderSnapping.Snap(hit, EditorSnapping.incrementalSnapMoveValue)
                                    : hit;

                            Vector3 cameraFacingPlaneNormal = plane.normal;
                            if (Vector3.Dot(cameraFacingPlaneNormal, SceneView.lastActiveSceneView.camera.transform.forward) > 0f)
                            {
                                cameraFacingPlaneNormal *= -1;
                            }

                            polygon.transform.rotation = Quaternion.LookRotation(cameraFacingPlaneNormal) * Quaternion.Euler(new Vector3(90f, 0f, 0f));
                        }

                        Vector3 point = GetPointInLocalSpace(hit);

                        if (polygon.m_Points.Count > 2 && Math.Approx3(polygon.m_Points[0], point))
                        {
                            m_NextMouseUpAdvancesMode = true;
                            return;
                        }

                        polygon.m_Points.Add(point);

                        m_PlacingPoint  = true;
                        m_SelectedIndex = polygon.m_Points.Count - 1;
                        RebuildPolyShapeMesh(polygon);

                        evt.Use();
                    }
                }
                else
                {
                    float hitDistance = Mathf.Infinity;
                    Ray   ray         = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                    if (plane.Raycast(ray, out hitDistance))
                    {
                        Vector3 hit = ray.GetPoint(hitDistance);
                        m_CurrentPosition = GetPointInLocalSpace(hit);
                    }
                }
            }
            else if (polygon.polyEditMode == PolyShape.PolyEditMode.Edit)
            {
                if (polygon.m_Points.Count < 3)
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.Path);
                    return;
                }

                if (m_DistanceFromHeightHandle > PreferenceKeys.k_MaxPointDistanceFromControl)
                {
                    // point insertion
                    Vector2 mouse       = evt.mousePosition;
                    Ray     ray         = HandleUtility.GUIPointToWorldRay(mouse);
                    float   hitDistance = Mathf.Infinity;
                    if (plane.Raycast(ray, out hitDistance))
                    {
                        Vector3 hit   = ray.GetPoint(hitDistance);
                        Vector3 point = GetPointInLocalSpace(hit);

                        int polyCount = polygon.m_Points.Count;

                        float   distToLineInGUI;
                        int     index;
                        Vector3 pInGUI = EditorHandleUtility.ClosestPointToPolyLine(polygon.m_Points, out index, out distToLineInGUI, true, polygon.transform);

                        Vector3 aToPoint = point - polygon.m_Points[index - 1];
                        Vector3 aToB     = polygon.m_Points[index % polyCount] - polygon.m_Points[index - 1];

                        float   ratio = Vector3.Dot(aToPoint, aToB.normalized) / aToB.magnitude;
                        Vector3 wp    = Vector3.Lerp(polygon.m_Points[index - 1], polygon.m_Points[index % polyCount], ratio);
                        wp = polygon.transform.TransformPoint(wp);

                        Vector2 aInGUI           = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index - 1]));
                        Vector2 bInGUI           = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index % polyCount]));
                        float   distanceToVertex = Mathf.Min(Vector2.Distance(mouse, aInGUI), Vector2.Distance(mouse, bInGUI));

                        if (distanceToVertex > PreferenceKeys.k_MaxPointDistanceFromControl && distToLineInGUI < PreferenceKeys.k_MaxPointDistanceFromControl)
                        {
                            m_MouseCursor = MouseCursor.ArrowPlus;

                            if (evt.type == EventType.Repaint)
                            {
                                Handles.color = Color.green;
                                Handles.DotHandleCap(-1, wp, Quaternion.identity,
                                                     HandleUtility.GetHandleSize(wp) * k_HandleSize, evt.type);
                            }

                            if (evt.type == EventType.MouseDown && HandleUtility.nearestControl == m_ControlId)
                            {
                                evt.Use();

                                UndoUtility.RecordObject(polygon, "Insert Point");
                                polygon.m_Points.Insert(index, point);
                                m_SelectedIndex = index;
                                m_PlacingPoint  = true;
                                RebuildPolyShapeMesh(true);
                                OnBeginVertexMovement();
                            }

                            Handles.color = Color.white;
                        }

                        if (evt.type != EventType.Repaint)
                        {
                            SceneView.RepaintAll();
                        }
                    }
                }
            }
        }
Example #22
0
        /// <summary>
        /// Implements the PolyShapeTool in the Unity Editor. This method is called when the PolyShapeTool is activated.
        /// </summary>
        /// <param name="window">The window calling the tool (SceneView).</param>
        public override void OnToolGUI(EditorWindow window)
        {
            Event evt = Event.current;

            // todo refactor overlays to use `Overlay` class
#pragma warning disable 618
            SceneViewOverlay.Window(m_OverlayTitle, OnOverlayGUI, 0, SceneViewOverlay.WindowDisplayOption.OneWindowPerTitle);
#pragma warning restore 618

            if (polygon == null)
            {
                return;
            }

            if (polygon.polyEditMode == PolyShape.PolyEditMode.None)
            {
                return;
            }

            // used when finishing a loop by clicking the first created point
            if (m_NextMouseUpAdvancesMode && evt.type == EventType.MouseUp)
            {
                evt.Use();

                m_NextMouseUpAdvancesMode = false;

                if (SceneCameraIsAlignedWithPolyUp())
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.Edit);
                }
                else
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.Height);
                }
            }

            if (m_IsModifyingVertices && (
                    evt.type == EventType.MouseUp ||
                    evt.type == EventType.Ignore ||
                    evt.type == EventType.KeyDown ||
                    evt.type == EventType.KeyUp))
            {
                OnFinishVertexMovement();
            }

            if (evt.type == EventType.KeyDown)
            {
                HandleKeyEvent(evt);
            }

            //The user can press a key to exit editing mode,
            //leading to null polygon at this point
            if (polygon == null)
            {
                return;
            }

            if (EditorHandleUtility.SceneViewInUse(evt))
            {
                return;
            }

            m_ControlId = GUIUtility.GetControlID(FocusType.Passive);

            if (evt.type == EventType.Layout)
            {
                HandleUtility.AddDefaultControl(m_ControlId);
            }

            if (polygon.polyEditMode == PolyShape.PolyEditMode.Path && !m_PlacingPoint)
            {
                m_MouseCursor = MouseCursor.ArrowPlus;
            }
            else if ((GUIUtility.hotControl != 0) || m_PlacingPoint)
            {
                m_MouseCursor = MouseCursor.MoveArrow;
            }
            else
            {
                m_MouseCursor = MouseCursor.Arrow;
            }

            if (evt.type == EventType.MouseMove)
            {
                SceneView.RepaintAll();
            }

            DoPointPlacement();
            DoExistingPointsGUI();

            if (evt.type == EventType.Repaint)
            {
                DoExistingLinesGUI();
                Rect sceneViewRect = window.position;
                sceneViewRect.x = 0;
                sceneViewRect.y = 0;
                SceneView.AddCursorRect(sceneViewRect, m_MouseCursor);
            }
        }
 private void Awake()
 {
     instance = this;
 }
 private void OnDestroy()
 {
     instance = null;
 }
    //Update state
    State UpdateState()
    {
        switch (state)
        {
        //Hovering
        case State.Hover:

            DrawNearestLineAndSplit();

            if (Tools.current == Tool.Move && TryDragSelected())
            {
                return(State.DragSelected);
            }
            if (Tools.current == Tool.Rotate && TryRotateSelected())
            {
                return(State.RotateSelected);
            }
            if (Tools.current == Tool.Scale && TryScaleSelected())
            {
                return(State.ScaleSelected);
            }
            if (Tools.current == Tool.Move && TryExtrude())
            {
                return(State.Extrude);
            }

            if (TrySelectAll())
            {
                return(State.Hover);
            }
            if (TrySplitLine())
            {
                return(State.Hover);
            }
            if (TryDeleteSelected())
            {
                return(State.Hover);
            }

            if (TryHoverCurvePoint(out dragIndex) && TryDragCurvePoint(dragIndex))
            {
                return(State.Drag);
            }
            if (TryHoverKeyPoint(out dragIndex) && TryDragKeyPoint(dragIndex))
            {
                return(State.Drag);
            }
            if (TryBoxSelect())
            {
                return(State.BoxSelect);
            }

            break;

        //Dragging
        case State.Drag:
            mouseCursor = MouseCursor.MoveArrow;
            DrawCircle(keyPoints[dragIndex], clickRadius);
            if (draggingCurve)
            {
                MoveCurvePoint(dragIndex, mousePosition - clickPosition);
            }
            else
            {
                MoveKeyPoint(dragIndex, mousePosition - clickPosition);
            }
            if (TryStopDrag())
            {
                return(State.Hover);
            }
            break;

        //Box Selecting
        case State.BoxSelect:
            if (TryBoxSelectEnd())
            {
                return(State.Hover);
            }
            break;

        //Dragging selected
        case State.DragSelected:
            mouseCursor = MouseCursor.MoveArrow;
            MoveSelected(mousePosition - clickPosition);
            if (TryStopDrag())
            {
                return(State.Hover);
            }
            break;

        //Rotating selected
        case State.RotateSelected:
            mouseCursor = MouseCursor.RotateArrow;
            RotateSelected();
            if (TryStopDrag())
            {
                return(State.Hover);
            }
            break;

        //Scaling selected
        case State.ScaleSelected:
            mouseCursor = MouseCursor.ScaleArrow;
            ScaleSelected();
            if (TryStopDrag())
            {
                return(State.Hover);
            }
            break;

        //Extruding
        case State.Extrude:
            mouseCursor = MouseCursor.MoveArrow;
            MoveSelected(mousePosition - clickPosition);
            if (doExtrudeUpdate && mousePosition != clickPosition)
            {
                UpdatePoly(false, false);
                doExtrudeUpdate = false;
            }
            if (TryStopDrag())
            {
                return(State.Hover);
            }
            break;
        }
        return(state);
    }
Example #26
0
    public void OnGUI()
    {
        Event guiEvent = Event.current;

        if (guiEvent.isScrollWheel)
        {
            overrideAction = ActionType.ViewZoom;
        }
        else if (guiEvent.type == EventType.MouseDown)
        {
            mouseDownPosition = guiEvent.mousePosition;
            mouseDownTime     = Time.time;
            mouseIsDown       = true;
        }
        else if (guiEvent.type == EventType.MouseUp)
        {
            mouseIsDown = false;
        }
        else if (guiEvent.type != EventType.Repaint)
        {
            overrideAction = ActionType.None;
            if (guiEvent.alt)
            {
                if (guiEvent.control)
                {
                    overrideAction = ActionType.ViewZoom;
                }
                else
                {
                    overrideAction = ActionType.ViewPan;
                }
            }
        }

        UpdateMouseToShape();
        Rect toolRect = new Rect(0, 0, this.position.width, toolAreaHeight);

        Rect toolbarRect = new Rect(toolbarPadding * 2, toolbarPadding, toolbarWidth * (toolIcons.Length + 1) + toolbarPadding, toolbarHeight);

        OnToolbarArea(guiEvent, toolbarRect);

        Rect separatorRect = new Rect(toolbarRect.xMax + toolbarPadding, 0, separatorWidth, toolRect.height);

        GUI.DrawTexture(separatorRect, separatorTexture);

        Rect infoRect = new Rect(separatorRect.xMax, 0, toolRect.width - separatorRect.xMax, toolRect.height);

        switch (activeTool)
        {
        case ToolSet.View:
            OnInfoAreaView(guiEvent, infoRect);
            baseAction = ActionType.ViewPan;
            break;

        case ToolSet.Select:
            OnInfoAreaSelect(guiEvent, infoRect);
            baseAction = ActionType.SelectNormal;
            break;

        case ToolSet.Brush:
            OnInfoAreaBrush(guiEvent, infoRect);
            baseAction = ActionType.LineEdit;
            break;

        case ToolSet.Shape:
            OnInfoAreaShape(guiEvent, infoRect);
            baseAction = ActionType.ShapeEdit;
            break;
        }

        Rect viewRect = new Rect(0, toolRect.yMax, this.position.width, this.position.height - toolRect.yMax);

        MouseCursor activeCursor = MouseCursor.Arrow;

        switch (action)
        {
        case ActionType.ViewPan:
            activeCursor = MouseCursor.Pan;
            break;

        case ActionType.ViewZoom:
            activeCursor = MouseCursor.Zoom;
            break;
        }
        EditorGUIUtility.AddCursorRect(viewRect, activeCursor);

        bool handled = false;

        if (guiEvent.type == EventType.Repaint)
        {
            renderUtil.BeginPreview(viewRect, GUIStyle.none);
            renderUtil.camera.backgroundColor = backgroundColor;

            foreach (VectorShape shape in shapes)
            {
                renderUtil.DrawMesh(shape.ShapeMesh, Matrix4x4.identity, renderMaterial, 0);
            }
            renderUtil.Render();

            Handles.SetCamera(renderUtil.camera);
            VectorShape.handleDrawSize = HandleUtility.GetHandleSize(Vector3.zero) * viewRect.height / viewRect.width;

            foreach (VectorShape selected in selection)
            {
                selected.DrawEditorHandles(true, (selected == focusedShape));
            }

            if (selectionRect != Rect.zero)
            {
                Color outlineColor = Handles.color;
                Color fillColor    = new Color(outlineColor.r, outlineColor.g, outlineColor.b, 0.2f);
                Handles.DrawSolidRectangleWithOutline(selectionRect, fillColor, outlineColor);
            }

            renderUtil.EndAndDrawPreview(viewRect);

            Vector2 originLoc = mouseToShapeMatrix.Inverse().MultiplyPoint(Vector2.zero);
            if (viewRect.Contains(originLoc))
            {
                GUIStyle originPivot = "U2D.pivotDot";
                if (originPivot != null)
                {
                    Rect pivotRect = new Rect(0f, 0f, originPivot.fixedWidth, originPivot.fixedHeight);
                    pivotRect.center = originLoc;
                    originPivot.Draw(pivotRect, false, false, false, false);
                }
            }

            if (showSnap)
            {
                Vector2 snapLoc = mouseToShapeMatrix.Inverse().MultiplyPoint(snapPosition);
                if (viewRect.Contains(snapLoc))
                {
                    GUIStyle snapPivot = "U2D.dragDot";
                    if (snapPivot != null)
                    {
                        Rect pivotRect = new Rect(0f, 0f, snapPivot.fixedWidth, snapPivot.fixedHeight);
                        pivotRect.center = snapLoc;
                        snapPivot.Draw(pivotRect, false, false, false, false);
                    }
                }
            }
        }
        else if (guiEvent.isScrollWheel && (EditorWindow.mouseOverWindow == this))
        {
            float zoomFactor       = HandleUtility.niceMouseDeltaZoom;
            float orthographicSize = renderUtil.camera.orthographicSize * (1 - zoomFactor * .02f);
            SetCameraSize(orthographicSize);

            handled = true;
        }
        else if (guiEvent.isMouse)
        {
            // Update mouse position
            mousePosition  = guiEvent.mousePosition;
            mouseInContent = (viewRect.Contains(mousePosition));

            switch (action)
            {
            case ActionType.ViewPan:
            case ActionType.ViewZoom:
                handled = OnViewToolMouse(guiEvent);
                break;

            case ActionType.SelectNormal:
            case ActionType.SelectAdditive:
            case ActionType.SelectSubtractive:
                handled = OnSelectToolMouse(guiEvent);
                break;

            case ActionType.LineEdit:
            case ActionType.CurveEdit:
                handled = OnBrushToolMouse(guiEvent);
                break;

            case ActionType.ShapeEdit:
                handled = OnShapeToolMouse(guiEvent);
                break;

            case ActionType.SetOrigin:
                handled = OnSetOriginMouse(guiEvent);
                break;
                //case ActionType.ChangeScale:
                //handled = OnChangeScaleMouse(guiEvent);
                //break;
            }

            if (!handled)
            {
                Vector2 delta = guiEvent.delta;
                guiEvent.mousePosition = MouseToShapePoint(mousePosition);
                guiEvent.delta         = guiEvent.delta * new Vector2(mouseToShapeScale, -mouseToShapeScale);

                foreach (VectorShape selected in selection)
                {
                    handled |= selected.HandleEditorEvent(guiEvent, true);
                }

                guiEvent.mousePosition = mousePosition;
                guiEvent.delta         = delta;
            }
        }
        else if (guiEvent.type == EventType.ValidateCommand)
        {
            switch (guiEvent.commandName)
            {
            case Cmd_Delete:
                if (selection.Count > 0)
                {
                    handled = true;
                }
                break;

            case Cmd_SelectAll:
                if (shapes.Count > 0)
                {
                    handled = true;
                }
                break;
            }
        }
        else if (guiEvent.type == EventType.ExecuteCommand)
        {
            switch (guiEvent.commandName)
            {
            case Cmd_Delete:
                foreach (VectorShape selected in selection)
                {
                    shapes.Remove(selected);
                }
                selection.Clear();
                handled = true;
                break;

            case Cmd_SelectAll:
                foreach (VectorShape selected in shapes)
                {
                    selection.Add(selected);
                }
                handled = true;
                break;

            case Cmd_ModifierKeysChanged:
                Repaint();
                handled = true;
                break;
            }
        }

        if (action == ActionType.ChangeScale)
        {
            handled = OnChangeScaleGUI(guiEvent);
        }

        if (handled)
        {
            guiEvent.Use();
        }
    }
	//Update state
	State UpdateState()
	{
		switch (state)
		{
			//Hovering
		case State.Hover:

			DrawNearestLineAndSplit();

			if (Tools.current == Tool.Move && TryDragSelected())
				return State.DragSelected;
			if (Tools.current == Tool.Rotate && TryRotateSelected())
				return State.RotateSelected;
			if (Tools.current == Tool.Scale && TryScaleSelected())
				return State.ScaleSelected;
			if (Tools.current == Tool.Move && TryExtrude())
				return State.Extrude;

			if (TrySelectAll())
				return State.Hover;
			if (TrySplitLine())
				return State.Hover;
			if (TryDeleteSelected())
				return State.Hover;

			if (TryHoverCurvePoint(out dragIndex) && TryDragCurvePoint(dragIndex))
				return State.Drag;
			if (TryHoverKeyPoint(out dragIndex) && TryDragKeyPoint(dragIndex))
				return State.Drag;
			if (TryBoxSelect())
				return State.BoxSelect;

			break;

			//Dragging
		case State.Drag:
			mouseCursor = MouseCursor.MoveArrow;
			DrawCircle(keyPoints[dragIndex], clickRadius);
			if (draggingCurve)
				MoveCurvePoint(dragIndex, mousePosition - clickPosition);
			else
				MoveKeyPoint(dragIndex, mousePosition - clickPosition);
			if (TryStopDrag())
				return State.Hover;
			break;

			//Box Selecting
		case State.BoxSelect:
			if (TryBoxSelectEnd())
				return State.Hover;
			break;

			//Dragging selected
		case State.DragSelected:
			mouseCursor = MouseCursor.MoveArrow;
			MoveSelected(mousePosition - clickPosition);
			if (TryStopDrag())
				return State.Hover;
			break;

			//Rotating selected
		case State.RotateSelected:
			mouseCursor = MouseCursor.RotateArrow;
			RotateSelected();
			if (TryStopDrag())
				return State.Hover;
			break;

			//Scaling selected
		case State.ScaleSelected:
			mouseCursor = MouseCursor.ScaleArrow;
			ScaleSelected();
			if (TryStopDrag())
				return State.Hover;
			break;

			//Extruding
		case State.Extrude:
			mouseCursor = MouseCursor.MoveArrow;
			MoveSelected(mousePosition - clickPosition);
			if (doExtrudeUpdate && mousePosition != clickPosition)
			{
				UpdatePoly(false, false);
				doExtrudeUpdate = false;
			}
			if (TryStopDrag())
				return State.Hover;
			break;
		}
		return state;
	}
Example #28
0
 public static void AssignCursorForPreviousRect(MouseCursor cursor)
 {
     EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), cursor);
 }
Example #29
0
    public bool ProcessEvent(Event e)
    {
        if (e.rawType == EventType.MouseDown ||
            e.rawType == EventType.MouseUp ||
            e.rawType == EventType.MouseMove)
        {
            Vector2 mPos      = Utils.GetMousePosition();
            Vector2 mPosLocal = new Vector2(mPos.x - transform.position.x, mPos.y - transform.position.y);
            // global check if mouse is inside any of child components
            if (!new Rect(0, 0, HBackR.width + HBackL.width, HBackR.height).Contains(mPosLocal) &&
                !new Rect(0, TBackRObject.transform.localPosition.y, TBackR.width + TBackL.width, TBackR.height).Contains(mPosLocal) &&
                (ExtraRObject == null ||
                 !new Rect(0, ExtraRObject.transform.localPosition.y, ExtraR.width + ExtraL.width, ExtraR.height).Contains(mPosLocal)) &&
                (BlackQuad == null ||
                 !new Rect(BlackQuad.transform.localPosition.x,
                           BlackQuad.transform.localPosition.y,
                           TBackR.width, MainCamera.Height - transform.localPosition.y).Contains(mPosLocal)))
            {
                return(false);
            }

            MouseCursor.SetCursor(MouseCursor.CurDefault);
            //
            if (e.rawType == EventType.MouseDown)
            {
                if (BHumanModeObject != null)
                {
                    if (new Rect(BHumanModeObject.transform.localPosition.x,
                                 BHumanModeObject.transform.localPosition.y,
                                 BHumanMode.width, BHumanMode.height).Contains(mPosLocal))
                    {
                        // switch to textmode
                        IsHumanMode = !IsHumanMode;
                    }
                }

                if (BPackOpenObject != null)
                {
                    if (new Rect(BPackOpenObject.transform.localPosition.x,
                                 BPackOpenObject.transform.localPosition.y,
                                 BPackOpen.width, BPackOpen.height).Contains(mPosLocal))
                    {
                        // switch to open inventory.
                        MapView.Instance.InventoryVisible = !MapView.Instance.InventoryVisible;
                    }
                }

                if (BBookOpenObject != null)
                {
                    if (new Rect(BBookOpenObject.transform.localPosition.x,
                                 BBookOpenObject.transform.localPosition.y,
                                 BBookOpen.width, BBookOpen.height).Contains(mPosLocal))
                    {
                        // switch to open spellbook
                        MapView.Instance.SpellbookVisible = !MapView.Instance.SpellbookVisible;
                    }
                }
            }

            // check if event was inside view pic
            if (new Rect(HBackL.width, 0, HBackR.width, HBackR.height).Contains(mPosLocal)) // right side of humanback
            {
                if (_Viewer != null)
                {
                    _Viewer.ProcessEventPic(e, mPosLocal.x - HBackL.width, mPosLocal.y);
                }
            }
            else if (new Rect(TBackL.width, TBackRObject.transform.localPosition.y, TBackR.width, TBackR.height).Contains(mPosLocal))
            {
                if (_Viewer != null)
                {
                    _Viewer.ProcessEventInfo(e, mPosLocal.x - TBackL.width, mPosLocal.y - TBackRObject.transform.localPosition.y);
                }
            }

            return(true);
        }
        else if (e.type == EventType.KeyDown)
        {
            if (e.keyCode == KeyCode.Tab && BHumanModeObject != null)
            {
                IsHumanMode = !IsHumanMode;
                return(true);
            }
        }

        return(false);
    }
Example #30
0
 public static void AssignCursor(Rect r, MouseCursor cursor)
 {
     EditorGUIUtility.AddCursorRect(r, cursor);
 }
 public AreaManipulator(GUIStyle style, MouseCursor cursor)
 {
     m_Style  = style;
     m_Cursor = cursor;
 }
Example #32
0
        void Cursor()
        {
            MouseCursor cursor = Mouse.Instance.Cursor;

            Assert.NotNull(cursor);
        }
Example #33
0
 /// <summary>
 /// Initialize new <see cref="CursorInfo"/>.
 /// </summary>
 /// <param name="texture">Cursor texture.</param>
 /// <param name="hotspot">Active point of cursor.</param>
 public CursorInfo(Texture2D texture, Vector2 hotspot)
 {
     this.Type    = MouseCursor.CustomCursor;
     this.Texture = texture;
     this.Hotspot = hotspot;
 }
 internal static Vector2 PointSlider(Vector2 pos, MouseCursor cursor, GUIStyle dragDot, GUIStyle dragDotActive)
 {
     int controlID = GUIUtility.GetControlID("Slider1D".GetHashCode(), FocusType.Keyboard);
     Vector2 vector = Handles.matrix.MultiplyPoint((Vector3) pos);
     Rect position = new Rect(vector.x - (dragDot.fixedWidth * 0.5f), vector.y - (dragDot.fixedHeight * 0.5f), dragDot.fixedWidth, dragDot.fixedHeight);
     if (Event.current.GetTypeForControl(controlID) == EventType.Repaint)
     {
         if (GUIUtility.hotControl == controlID)
         {
             dragDotActive.Draw(position, GUIContent.none, controlID);
         }
         else
         {
             dragDot.Draw(position, GUIContent.none, controlID);
         }
     }
     return ScaleSlider(pos, cursor, position);
 }
Example #35
0
 private void HandleBorderPointSlider(ref float x, ref float y, MouseCursor mouseCursor, bool isHidden, GUIStyle dragDot, GUIStyle dragDotActive, Color color)
 {
     Color color2 = GUI.color;
     if (isHidden)
     {
         GUI.color = new Color(0f, 0f, 0f, 0f);
     }
     else
     {
         GUI.color = color;
     }
     Vector2 vector = SpriteEditorHandles.PointSlider(new Vector2(x, y), mouseCursor, dragDot, dragDotActive);
     x = vector.x;
     y = vector.y;
     GUI.color = color2;
 }
        private static Vector2 ScaleSlider(int id, Vector2 pos, MouseCursor cursor, Rect cursorRect)
        {
            Vector2 vector = Handles.matrix.MultiplyPoint((Vector3) pos);
            Event current = Event.current;
            switch (current.GetTypeForControl(id))
            {
                case EventType.MouseDown:
                    if (((current.button == 0) && cursorRect.Contains(Event.current.mousePosition)) && !current.alt)
                    {
                        int num = id;
                        GUIUtility.keyboardControl = num;
                        GUIUtility.hotControl = num;
                        s_CurrentMousePosition = current.mousePosition;
                        s_DragStartScreenPosition = current.mousePosition;
                        s_DragScreenOffset = s_CurrentMousePosition - vector;
                        current.Use();
                        EditorGUIUtility.SetWantsMouseJumping(1);
                    }
                    return pos;

                case EventType.MouseUp:
                    if ((GUIUtility.hotControl == id) && ((current.button == 0) || (current.button == 2)))
                    {
                        GUIUtility.hotControl = 0;
                        current.Use();
                        EditorGUIUtility.SetWantsMouseJumping(0);
                    }
                    return pos;

                case EventType.MouseMove:
                case EventType.KeyUp:
                case EventType.ScrollWheel:
                    return pos;

                case EventType.MouseDrag:
                    if (GUIUtility.hotControl == id)
                    {
                        s_CurrentMousePosition += current.delta;
                        Vector2 vector2 = pos;
                        pos = Handles.s_InverseMatrix.MultiplyPoint((Vector3) s_CurrentMousePosition);
                        Vector2 vector3 = vector2 - pos;
                        if (!Mathf.Approximately(vector3.magnitude, 0f))
                        {
                            GUI.changed = true;
                        }
                        current.Use();
                    }
                    return pos;

                case EventType.KeyDown:
                    if ((GUIUtility.hotControl == id) && (current.keyCode == KeyCode.Escape))
                    {
                        pos = Handles.s_InverseMatrix.MultiplyPoint((Vector3) (s_DragStartScreenPosition - s_DragScreenOffset));
                        GUIUtility.hotControl = 0;
                        GUI.changed = true;
                        current.Use();
                    }
                    return pos;

                case EventType.Repaint:
                    EditorGUIUtility.AddCursorRect(cursorRect, cursor, id);
                    return pos;
            }
            return pos;
        }
Example #37
0
 public void LastCursor(MouseCursor mouse)
 {
     Cursor(LastRect, mouse);
 }
Example #38
0
    public bool ProcessEvent(Event e)
    {
        if (e.rawType == EventType.MouseDown ||
            e.rawType == EventType.MouseUp ||
            e.rawType == EventType.MouseMove)
        {
            int lw = 64 + View.InvWidth * 80;
            int lh = 90;

            Vector2 mPos      = Utils.GetMousePosition();
            Vector2 mPosLocal = mPos - new Vector2(transform.position.x, transform.position.y);
            if (mPosLocal.x < 0 || mPosLocal.y < 0 ||
                mPosLocal.x > lw || mPosLocal.y > lh)
            {
                if (ArrowHovered != 0)
                {
                    ArrowHovered = 0;
                    UpdateMaterials();
                }

                return(false);
            }

            // process hover
            if (e.rawType == EventType.MouseMove)
            {
                if (mPosLocal.x < 32)
                {
                    ArrowHovered = 1;
                }
                else if (mPosLocal.x >= lw - 32)
                {
                    ArrowHovered = 2;
                }
                else
                {
                    ArrowHovered = 0;
                }
                UpdateMaterials();
            }
            else if (e.rawType == EventType.MouseDown)
            {
                if (ArrowClicked != ArrowHovered)
                {
                    ArrowClicked = ArrowHovered;
                    UpdateMaterials();
                }
            }
            else if (e.rawType == EventType.MouseUp)
            {
                if (ArrowClicked != 0)
                {
                    ArrowClicked = 0;
                    UpdateMaterials();
                }
            }

            MouseCursor.SetCursor(MouseCursor.CurDefault);
            return(true);
        }

        return(false);
    }
Example #39
0
 static IntPtr CreateEmptyCursor(X11WindowInfo window)
 {
     IntPtr cursor = IntPtr.Zero;
     using (new XLock(window.Display))
     {
         XColor black, dummy;
         IntPtr cmap = Functions.XDefaultColormap(window.Display, window.Screen);
         Functions.XAllocNamedColor(window.Display, cmap, "black", out black, out dummy);
         IntPtr bmp_empty = Functions.XCreateBitmapFromData(window.Display,
             window.Handle, new byte[,] { { 0 } });
         cursor = Functions.XCreatePixmapCursor(window.Display,
             bmp_empty, bmp_empty, ref black, ref black, 0, 0);
     }
     return cursor;
 }
Example #40
0
 public override void AddCursorRect(Rect position, MouseCursor cursor)
 {
 }
 internal static Vector2 ScaleSlider(Vector2 pos, MouseCursor cursor, Rect cursorRect)
 {
     return ScaleSlider(GUIUtility.GetControlID("Slider1D".GetHashCode(), FocusType.Keyboard), pos, cursor, cursorRect);
 }
Example #42
0
		public static void CustomActionField(Action action, bool showCursorPredicate, bool clickPredicate, MouseCursor cursor)
		{
			CustomActionField(GetLastRect(), action, showCursorPredicate, clickPredicate, cursor);
		}
Example #43
0
    void UpdateInput()
    {
        if (!MapLogic.Instance.IsLoaded)
        {
            return;
        }

        // update mouse x/y
        int     oldMouseCellX = MouseCellX;
        int     oldMouseCellY = MouseCellY;
        Vector3 mPos          = Utils.GetMousePosition();

        mPos.x += ScrollX * 32;
        mPos.y += ScrollY * 32;
        float cXFrac = (mPos.x / 32) - Mathf.Floor(mPos.x / 32);

        _MouseCellX = (int)(mPos.x / 32);
        _MouseCellY = 0;
        for (int y = (int)_VisibleRect.yMin; y <= _VisibleRect.yMax; y++)
        {
            float h1 = y * 32 - GetHeightAt(_MouseCellX, y);
            float h2 = y * 32 - GetHeightAt(_MouseCellX + 1, y);
            float h  = h1 * (1f - cXFrac) + h2 * cXFrac;
            if (mPos.y < h)
            {
                _MouseCellY = y - 1;
                break;
            }
        }
        _MouseCellX = Mathf.Clamp(_MouseCellX, 0, MapLogic.Instance.Width - 1);
        _MouseCellY = Mathf.Clamp(_MouseCellY, 0, MapLogic.Instance.Height - 1);
        //Debug.Log(string.Format("mouse = {0} {1} (from {2} {3})", _MouseCellX, _MouseCellY, mPos.x, mPos.y));

        // temporary!
        if (MapLogic.Instance.ConsolePlayer == null) // mostly if we're server
        {
            if (oldMouseCellX != MouseCellX ||
                oldMouseCellY != MouseCellY)
            {
                MapLogic.Instance.SetTestingVisibility(MouseCellX, MouseCellY, 5);
            }
        }

        // PERMANENT (x2)
        // check currently hovered object
        MapNode[,] nodes = MapLogic.Instance.Nodes;
        MapObject o  = null;
        float     oZ = 0;

        for (int y = (int)_VisibleRect.yMin; y <= _VisibleRect.yMax; y++)
        {
            for (int x = (int)_VisibleRect.xMin; x <= _VisibleRect.xMax; x++)
            {
                foreach (MapObject mobj in nodes[x, y].Objects)
                {
                    if (mobj.GameObject == null || mobj.GameScript == null)
                    {
                        continue;
                    }

                    //
                    if (!(mobj.GameScript is IMapViewSelectable) || !((IMapViewSelectable)mobj.GameScript).IsSelected((int)mPos.x, (int)mPos.y))
                    {
                        continue;
                    }

                    if (mobj.GameObject.transform.position.z < oZ)
                    {
                        o  = mobj;
                        oZ = mobj.GameObject.transform.position.z;
                    }
                }
            }
        }

        MouseCursor.SetCursor(MouseCursor.CurDefault);
        bool hoveringDarkness = (nodes[MouseCellX, MouseCellY].Flags & MapNodeFlags.Visible) == 0;

        if (o != null && (o.GameScript is IMapViewSelfie))
        {
            Infowindow.Viewer = (IMapViewSelfie)o.GameScript;
        }
        else if (SelectedObject != null && (SelectedObject.GameScript is IMapViewSelfie))
        {
            Infowindow.Viewer = (IMapViewSelfie)SelectedObject.GameScript;
        }
        else
        {
            Infowindow.Viewer = null;
        }
        HoveredObject = o;

        if (GetCastSpell() != Spell.Spells.NoneSpell)
        {
            MouseCursor.SetCursor(MouseCursor.CurCast);
            return;
        }

        if (!hoveringDarkness && HoveredObject != null && (Commandbar.CurrentCommand == MapViewCommandbar.Commands.Move || Commandbar.CurrentCommand == 0))
        {
            // hovered usable buildings have different cursor picture.
            if (HoveredObject.GetObjectType() == MapObjectType.Structure &&
                ((MapStructure)HoveredObject).Class.Usable)
            {
                MouseCursor.SetCursor(MouseCursor.CurSelectStructure);
            }
            else
            {
                MouseCursor.SetCursor(MouseCursor.CurSelect);
            }
        }
        else if (SelectedObject != null && SelectedObject is IPlayerPawn)
        {
            Player sp = ((IPlayerPawn)SelectedObject).GetPlayer();
            if (sp == MapLogic.Instance.ConsolePlayer)
            {
                if (Commandbar.CurrentCommand == MapViewCommandbar.Commands.Move)
                {
                    MouseCursor.SetCursor(MouseCursor.CurMove);
                }
                else if (Commandbar.CurrentCommand == MapViewCommandbar.Commands.Attack)
                {
                    MouseCursor.SetCursor(MouseCursor.CurAttack);
                }
                else if (Commandbar.CurrentCommand == MapViewCommandbar.Commands.MoveAttack)
                {
                    MouseCursor.SetCursor(MouseCursor.CurMoveAttack);
                }
                else if (Commandbar.CurrentCommand == MapViewCommandbar.Commands.Pickup)
                {
                    MouseCursor.SetCursor(MouseCursor.CurPickup);
                }
            }
        }
    }
Example #44
0
		public static void SelectField(UnityObject obj, MouseCursor cursor = MouseCursor.Link)
		{
			SelectField(GetLastRect(), obj, cursor);
		}
Example #45
0
        internal Cursor(string fileName, Bitmap image)
        {
            FileName = fileName;
            Image    = image;

            var thisAssembly = Assembly.GetExecutingAssembly();

            using (var stream = thisAssembly.GetManifestResourceStream("OpenBve.plus.png"))
            {
                if (stream != null)
                {
                    Bitmap Plus = new Bitmap(stream);
                    using (var g = Graphics.FromImage(Plus))
                    {
                        g.DrawImage(image, 0.0f, 0.0f, image.Width, image.Height);
                        var data = Plus.LockBits(new Rectangle(0, 0, Plus.Width, Plus.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
                        MyCursorPlus = new MouseCursor(5, 0, data.Width, data.Height, data.Scan0);
                        Plus.UnlockBits(data);
                    }
                }
                else
                {
                    Bitmap Plus = new Bitmap(OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder(), "Cursors\\Symbols\\plus.png"));
                    using (var g = Graphics.FromImage(Plus))
                    {
                        g.DrawImage(image, 0.0f, 0.0f, image.Width, image.Height);
                        var data = Plus.LockBits(new Rectangle(0, 0, Plus.Width, Plus.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
                        MyCursorPlus = new MouseCursor(5, 0, data.Width, data.Height, data.Scan0);
                        Plus.UnlockBits(data);
                    }
                }
            }
            using (var stream = thisAssembly.GetManifestResourceStream("OpenBve.minus.png"))
            {
                if (stream != null)
                {
                    Bitmap Minus = new Bitmap(stream);
                    using (var g = Graphics.FromImage(Minus))
                    {
                        g.DrawImage(image, 0.0f, 0.0f, image.Width, image.Height);
                        var data = Minus.LockBits(new Rectangle(0, 0, Minus.Width, Minus.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
                        MyCursorMinus = new MouseCursor(5, 0, data.Width, data.Height, data.Scan0);
                        Minus.UnlockBits(data);
                    }
                }
                else
                {
                    Bitmap Minus = new Bitmap(OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder(), "Cursors\\Symbols\\minus.png"));
                    using (var g = Graphics.FromImage(Minus))
                    {
                        g.DrawImage(image, 0.0f, 0.0f, image.Width, image.Height);
                        var data = Minus.LockBits(new Rectangle(0, 0, Minus.Width, Minus.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
                        MyCursorMinus = new MouseCursor(5, 0, data.Width, data.Height, data.Scan0);
                        Minus.UnlockBits(data);
                    }
                }
            }

            {
                var data = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
                MyCursor = new MouseCursor(5, 0, data.Width, data.Height, data.Scan0);
                image.UnlockBits(data);
            }
        }
Example #46
0
		public static void SelectField(Rect fieldRect, UnityObject obj, MouseCursor cursor = MouseCursor.Link)
		{
			SelectField(fieldRect, obj, IsLMBMouseDown(), cursor);
		}
Example #47
0
    void Update()
    {
        lastMouseDown += Time.unscaledDeltaTime;
        if (lastMouseChange >= 0)
        {
            lastMouseChange += Time.unscaledDeltaTime;
        }

        bool mouse1Clicked = Input.GetMouseButton(0);

        GotProcessors = false;
        EnumerateObjects();
        // get all custom events.
        lock (CustomEvents)
        {
            while (CustomEvents.Count > 0)
            {
                CustomEvent ce = CustomEvents.Dequeue();
                for (int i = Processors.Count - 1; i >= 0; i--)
                {
                    // check if processor's renderer is enabled. implicitly don't give any events to invisible objects.
                    if (!ce.IsForced && !ProcessorsEnabled[i])
                    {
                        continue;
                    }
                    if (((IUiEventProcessor)Processors[i]).ProcessCustomEvent(ce) && !ce.IsGlobal)
                    {
                        break;
                    }
                }
            }
        }
        // get all events.
        Event e = new Event();

        while (Event.PopEvent(e))
        {
            // pressing PrintScreen or Alt+S results in screenshot unconditionally.
            if (e.type == EventType.KeyDown &&
                (e.keyCode == KeyCode.Print ||
                 e.keyCode == KeyCode.SysReq ||
                 (e.keyCode == KeyCode.S && e.alt)))
            {
                MainCamera.Instance.TakeScreenshot();
                return;
            }

            if (e.rawType == EventType.MouseDown)
            {
                if (lastMouseDown > 0.25f)
                {
                    lastMouseDown = 0;
                }
                else
                {
                    e.commandName = "double";
                    lastMouseDown = 1;
                }
            }

            // reverse iteration
            bool EventIsGlobal = (e.type == EventType.KeyUp ||
                                  e.rawType == EventType.MouseUp);
            for (int i = Processors.Count - 1; i >= 0; i--)
            {
                // check if processor's renderer is enabled. implicitly don't give any events to invisible objects.
                if (!ProcessorsEnabled[i])
                {
                    continue;
                }
                if (((IUiEventProcessor)Processors[i]).ProcessEvent(e) && !EventIsGlobal)
                {
                    break;
                }
            }
        }

        // also fake mouse event for each processor
        bool    doStartDrag  = false;
        float   doStartDragX = lastMouseX;
        float   doStartDragY = lastMouseY;
        Vector2 mPos         = Utils.GetMousePosition();
        Object  mProcessor   = null;

        /*if (mPos.x != lastMouseX ||
         *  mPos.y != lastMouseY)*/
        {
            Event ef = new Event();
            ef.type = EventType.MouseMove;

            if (lastMouseChange > 0.5f && !Input.GetMouseButton(0) && !Input.GetMouseButton(1) && !Input.GetMouseButton(2))
            {
                ef.commandName  = "tooltip";
                lastMouseChange = -1;
            }

            for (int i = Processors.Count - 1; i >= 0; i--)
            {
                // check if processor's renderer is enabled. implicitly don't give any events to invisible objects.
                if (!ProcessorsEnabled[i])
                {
                    continue;
                }
                if (((IUiEventProcessor)Processors[i]).ProcessEvent(ef))
                {
                    mProcessor = Processors[i];
                    break;
                }
            }

            if (lastMouseX != mPos.x ||
                lastMouseY != mPos.y)
            {
                lastMouseX      = mPos.x;
                lastMouseY      = mPos.y;
                doStartDrag     = (DragItem == null) ? mouse1Clicked : false;
                lastMouseChange = 0;
                lastMouseDown   = 1; // disable doubleclick if drag started
                UnsetTooltip();
            }
        }

        CheckMouseOver((IUiEventProcessor)mProcessor);

        // process drag-drop for items.
        // first ask every element if they can process the drop.
        bool dragProcessed = false;

        //for (int i = Processors.Count - 1; i >= 0; i--)
        if (mProcessor != null && mProcessor is IUiItemDragger)
        {
            _CurrentDragDragger = (IUiItemDragger)mProcessor;

            // start dragging if coordinates changed with mouse button pressed.
            // don't call doStartDrag further if one of the widgets has processed it.
            if (doStartDrag && _CurrentDragDragger.ProcessStartDrag(doStartDragX, doStartDragY))
            {
                doStartDrag         = false;
                dragProcessed       = true;
                _CurrentDragDragger = null;
                goto NoDrag;
            }

            // process already done dragging (if any)
            if (DragItem != null && _CurrentDragDragger.ProcessDrag(DragItem, mPos.x, mPos.y))
            {
                dragProcessed = true;
                // check drop. if drop is done and processed, we should complete dragging.
                // make new item.
                // it's the duty of _DragDragger to delete the old item based on drag count.
                if (!mouse1Clicked)
                {
                    // if parent has changed, then it probably doesn't belong to the original pack anymore and thus can't be moved.
                    Item newItem = _DragDragger.ProcessVerifyEndDrag();

                    if (newItem == null)
                    {
                        CancelDrag();
                        _CurrentDragDragger = null;
                        goto NoDrag;
                    }

                    if (_CurrentDragDragger.ProcessDrop(newItem, mPos.x, mPos.y))
                    {
                        _DragDragger.ProcessEndDrag();
                        DragItem      = null;
                        DragItemCount = 0;
                        _DragCallback = null;
                        _DragDragger  = null;
                    }
                }
            }

            _CurrentDragDragger = null;
        }

NoDrag:

        if (DragItem != null)
        {
            // cancel drop if we tried to drop on a bad place.
            // DropItem != null && !mouse1Clicked means that it didnt process drop.
            if (!mouse1Clicked)
            {
                CancelDrag();
            }
            else
            {
                DragItem.Class.File_Pack.UpdateSprite();

                if (!dragProcessed) // set mouse cursor
                {
                    MouseCursor.SetCursor(MouseCursor.CurCantPut);
                }
                else
                {
                    MouseCursor.SetCursor(DragItem.Class.File_Pack.File);
                }
            }
        }
    }
Example #48
0
		public static void SelectField(UnityObject obj, bool clickPredicate, MouseCursor cursor = MouseCursor.Link)
		{
			CustomActionField(() => EditorHelper.SelectObject(obj), obj != null, clickPredicate, cursor);
		}
    void OnSceneGUI()
    {
        if (target == null)
        {
            return;
        }

        if (KeyPressed(editKey))
        {
            editing = !editing;
        }

        // Using a static flag, because static seems to survive the undo/redo process
        if (UNDO_WHILE_EDIT)
        {
            editing         = true;
            UNDO_WHILE_EDIT = false;
        }

        if (editing)
        {
            //Update lists
            if (keyPoints == null)
            {
                keyPoints   = new List <Vector3>(polyMesh.keyPoints);
                curvePoints = new List <Vector3>(polyMesh.curvePoints);
                isCurve     = new List <bool>(polyMesh.isCurve);
            }

            //Load handle matrix
            Handles.matrix = polyMesh.transform.localToWorldMatrix;

            //Draw points and lines
            DrawAxis();
            Handles.color = Color.white;
            for (int i = 0; i < keyPoints.Count; i++)
            {
                Handles.color = nearestLine == i ? Color.green : Color.white;
                DrawSegment(i);
                if (selectedIndices.Contains(i))
                {
                    Handles.color = Color.green;
                    DrawCircle(keyPoints[i], 0.08f);
                }
                else
                {
                    Handles.color = Color.white;
                }
                DrawKeyPoint(i);
                if (isCurve[i])
                {
                    Handles.color = (draggingCurve && dragIndex == i) ? Color.white : Color.blue;
                    DrawCurvePoint(i);
                }
            }

            //Quit on tool change
            if (e.type == EventType.KeyDown)
            {
                switch (e.keyCode)
                {
                case KeyCode.Q:
                case KeyCode.W:
                case KeyCode.E:
                case KeyCode.R:
                    return;
                }
            }

            //Quit if panning or no camera exists
            if (Tools.current == Tool.View || (e.isMouse && e.button > 0) || Camera.current == null || e.type == EventType.ScrollWheel)
            {
                return;
            }

            //Quit if laying out
            if (e.type == EventType.Layout)
            {
                HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));
                return;
            }
            //Cursor rectangle
            EditorGUIUtility.AddCursorRect(new Rect(0, 0, Camera.current.pixelWidth, Camera.current.pixelHeight), mouseCursor);
            mouseCursor = MouseCursor.Arrow;

            //Extrude key state
            if (e.keyCode == extrudeKey)
            {
                if (extrudeKeyDown)
                {
                    if (e.type == EventType.KeyUp)
                    {
                        extrudeKeyDown = false;
                    }
                }
                else if (e.type == EventType.KeyDown)
                {
                    extrudeKeyDown = true;
                }
            }

            //Update matrices and snap
            worldToLocal    = polyMesh.transform.worldToLocalMatrix;
            inverseRotation = Quaternion.Inverse(polyMesh.transform.rotation) * Camera.current.transform.rotation;
            snap            = gridSnap;

            //Update mouse position
            screenMousePosition = new Vector3(e.mousePosition.x, Camera.current.pixelHeight - e.mousePosition.y);
            var   plane = new Plane(-polyMesh.transform.forward, polyMesh.transform.position);
            var   ray   = Camera.current.ScreenPointToRay(screenMousePosition);
            float hit;
            if (plane.Raycast(ray, out hit))
            {
                mousePosition = worldToLocal.MultiplyPoint(ray.GetPoint(hit));
            }
            else
            {
                return;
            }

            //Update nearest line and split position
            nearestLine = NearestLine(out splitPosition);

            //Update the state and repaint
            var newState = UpdateState();
            if (state != newState)
            {
                SetState(newState);
            }
            HandleUtility.Repaint();
        }
    }
Example #50
0
		public static void PingField(UnityObject obj, MouseCursor cursor = MouseCursor.Zoom)
		{
			PingField(GetLastRect(), obj, cursor);
		}
 internal static extern void SetCurrentViewCursor(Texture2D texture, Vector2 hotspot, MouseCursor type);
Example #52
0
		public static void PingField(Rect fieldRect, UnityObject obj, MouseCursor cursor = MouseCursor.Zoom)
		{
			PingField(fieldRect, obj, obj != null, IsLMBMouseDown(), cursor);
		}
	void OnSceneGUI()
	{
		if (target == null)
			return;

		if (KeyPressed(editKey))
			editing = !editing;

		if (editing)
		{
			//Update lists
			if (keyPoints == null)
			{
				keyPoints = new List<Vector3>(polyMesh.keyPoints);
				curvePoints = new List<Vector3>(polyMesh.curvePoints);
				isCurve = new List<bool>(polyMesh.isCurve);
			}

			//Crazy hack to register undo
			if (undoCallback == null)
			{
				undoCallback = typeof(EditorApplication).GetField("undoRedoPerformed", BindingFlags.NonPublic | BindingFlags.Static);
				if (undoCallback != null)
					undoCallback.SetValue(null, new EditorApplication.CallbackFunction(OnUndoRedo));
			}

			//Load handle matrix
			Handles.matrix = polyMesh.transform.localToWorldMatrix;

			//Draw points and lines
			DrawAxis();
			Handles.color = Color.white;
			for (int i = 0; i < keyPoints.Count; i++)
			{
				Handles.color = nearestLine == i ? Color.green : Color.white;
				DrawSegment(i);
				if (selectedIndices.Contains(i))
				{
					Handles.color = Color.green;
					DrawCircle(keyPoints[i], 0.08f);
				}
				else
					Handles.color = Color.white;
				DrawKeyPoint(i);
				if (isCurve[i])
				{
					Handles.color = (draggingCurve && dragIndex == i) ? Color.white : Color.blue;
					DrawCurvePoint(i);
				}
			}

			//Quit on tool change
			if (e.type == EventType.KeyDown)
			{
				switch (e.keyCode)
				{
				case KeyCode.Q:
				case KeyCode.W:
				case KeyCode.E:
				case KeyCode.R:
					return;
				}
			}

			//Quit if panning or no camera exists
			if (Tools.current == Tool.View || (e.isMouse && e.button > 0) || Camera.current == null || e.type == EventType.ScrollWheel)
				return;

			//Quit if laying out
			if (e.type == EventType.Layout)
			{
				HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));
				return;
			}

			//Cursor rectangle
			EditorGUIUtility.AddCursorRect(new Rect(0, 0, Camera.current.pixelWidth, Camera.current.pixelHeight), mouseCursor);
			mouseCursor = MouseCursor.Arrow;

			//Extrude key state
			if (e.keyCode == extrudeKey)
			{
				if (extrudeKeyDown)
				{
					if (e.type == EventType.KeyUp)
						extrudeKeyDown = false;
				}
				else if (e.type == EventType.KeyDown)
					extrudeKeyDown = true;
			}

			//Update matrices and snap
			worldToLocal = polyMesh.transform.worldToLocalMatrix;
			inverseRotation = Quaternion.Inverse(polyMesh.transform.rotation) * Camera.current.transform.rotation;
			snap = gridSnap;
			
			//Update mouse position
			screenMousePosition = new Vector3(e.mousePosition.x, Camera.current.pixelHeight - e.mousePosition.y);
			var plane = new Plane(-polyMesh.transform.forward, polyMesh.transform.position);
			var ray = Camera.current.ScreenPointToRay(screenMousePosition);
			float hit;
			if (plane.Raycast(ray, out hit))
				mousePosition = worldToLocal.MultiplyPoint(ray.GetPoint(hit));
			else
				return;

			//Update nearest line and split position
			nearestLine = NearestLine(out splitPosition);
			
			//Update the state and repaint
			var newState = UpdateState();
			if (state != newState)
				SetState(newState);
			HandleUtility.Repaint();
			e.Use();
		}
	}
Example #54
0
		public static void PingField(Rect fieldRect, UnityObject obj, bool showPredicate, bool clickPredicate, MouseCursor cursor = MouseCursor.Zoom)
		{
			CustomActionField(fieldRect, () => EditorHelper.PingObject(obj), showPredicate, clickPredicate, cursor);
		}
	bool TryHoverCurvePoint(out int index)
	{
		if (TryHover(curvePoints, Color.white, out index))
		{
			mouseCursor = MouseCursor.MoveArrow;
			return true;
		}
		return false;
	}
Example #56
0
		public static void PingField(UnityObject obj, bool showPredicate, bool clickPredicate, MouseCursor cursor = MouseCursor.Zoom)
		{
			PingField(GetLastRect(), obj, showPredicate, clickPredicate, cursor);
		}
	bool TryScaleButton(Vector3 position, float size)
	{
		size *= HandleUtility.GetHandleSize(position);
		if (Vector3.Distance(mousePosition, position) < size)
		{
			if (e.type == EventType.MouseDown)
				return true;
			else
			{
				mouseCursor = MouseCursor.ScaleArrow;
				Handles.color = Color.green;
			}
		}
		else
			Handles.color = Color.white;
		var buffer = size / 4;
		Handles.DrawLine(new Vector3(position.x - size - buffer, position.y), new Vector3(position.x - size + buffer, position.y));
		Handles.DrawLine(new Vector3(position.x + size - buffer, position.y), new Vector3(position.x + size + buffer, position.y));
		Handles.DrawLine(new Vector3(position.x, position.y - size - buffer), new Vector3(position.x, position.y - size + buffer));
		Handles.DrawLine(new Vector3(position.x, position.y + size - buffer), new Vector3(position.x, position.y + size + buffer));
		Handles.RectangleCap(0, position, Quaternion.identity, size);
		return false;
	}
Example #58
0
		public static void PingField(UnityObject obj, bool showPredicate, MouseCursor cursor = MouseCursor.Zoom)
		{
			PingField(obj, showPredicate, IsLMBMouseDown(), cursor);
		}
Example #59
0
	/// <summary>
	/// Set the mouse cursor rectangle, refreshing the screen when it gets changed.
	/// </summary>

	static public void SetCursorRect (Rect rect, MouseCursor cursor)
	{
		EditorGUIUtility.AddCursorRect(rect, cursor);

		if (Event.current.type == EventType.MouseMove)
		{
			if (mCursor != cursor)
			{
				mCursor = cursor;
				Event.current.Use();
			}
		}
	}
Example #60
0
 public static void SetCursor(MouseCursor cursor)
 {
     pendingCursor = cursor;
 }