public void ProductMouseTest() { var message = "Creator: the same creator's code has just worked with {Result of Mouse class}"; var monitor = new MouseCreator(); var result = monitor.SomeOperation(); message.Equals(result).Should().BeTrue(); }
private void SpawnBestMouse() { new_best = false; GameObject mouse_obj = MouseCreator.CreateMouse(mouse, "Best_Mouse", "Best_Mouse"); mouse_obj.transform.position += new Vector3(0, 0, -1); Destroy(mouse_obj.GetComponent <MouseScript>()); mouse_obj.AddComponent <MouseBest>(); mouse_obj.GetComponent <SpriteRenderer>().color = green.color; mouse_obj.GetComponent <MouseBest>().SetGenotype((double[])best_genotype.Clone()); }
static void Main(string[] args) { List <Animal> animals = new List <Animal>(); string command = Console.ReadLine(); while (command != "End") { AnimalCreator animalCreator = null; FoodCreator foodCreator = null; string[] animalInput = command.Split(); string animalType = animalInput[0]; string name = animalInput[1]; double weight = double.Parse(animalInput[2]); switch (animalType) { case "Hen": double wingSize = double.Parse(animalInput[3]); animalCreator = new HenCreator(name, weight, wingSize); break; case "Owl": wingSize = double.Parse(animalInput[3]); animalCreator = new OwlCreator(name, weight, wingSize); break; case "Mouse": string livingRegion = animalInput[3]; animalCreator = new MouseCreator(name, weight, livingRegion); break; case "Cat": livingRegion = animalInput[3]; string breed = animalInput[4]; animalCreator = new CatCreator(name, weight, livingRegion, breed); break; case "Dog": livingRegion = animalInput[3]; animalCreator = new DogCreator(name, weight, livingRegion); break; case "Tiger": livingRegion = animalInput[3]; breed = animalInput[4]; animalCreator = new TigerCreator(name, weight, livingRegion, breed); break; } string[] foodInput = Console.ReadLine().Split(); string foodType = foodInput[0]; int quantity = int.Parse(foodInput[1]); switch (foodType) { case "Vegetable": foodCreator = new VegetableCreator(quantity); break; case "Fruit": foodCreator = new FruitCreator(quantity); break; case "Meat": foodCreator = new MeatCreator(quantity); break; case "Seeds": foodCreator = new SeedsCreator(quantity); break; } Animal animal = animalCreator.CreateAnimal(); Food food = foodCreator.CreateFood(); Console.WriteLine(animal.AskForFood()); try { animal.Feed(food); } catch (ArgumentException ex) { Console.WriteLine(ex.Message); } animals.Add(animal); command = Console.ReadLine(); } Console.WriteLine(string.Join(Environment.NewLine, animals)); }
private void SpawnMouse(double[] genotype) { GameObject mouse_obj = MouseCreator.CreateMouse(mouse, "Mouse", "Mouse"); mouse_obj.GetComponent <MouseScript>().SetGenotype(genotype); }
private void SpawnRandomMouse() { GameObject mouse_obj = MouseCreator.CreateMouse(mouse, "Mouse", "Mouse"); mouse_obj.GetComponent <MouseScript>().SetRandomGenotype(); }