private void OnMouseUp(object sender, MouseButtonsEventArgs evArgs) { if (!_traceMouse) { return; } if (evArgs != null) { if (evArgs.Button == KeyCode.Mouse0) { switch (EditorMode) { case EditorModes.Add: { GameObject lastCube; _grid.CreateCubeAt(_markerPosition, out lastCube); break; } case EditorModes.Delete: { _grid.DeleteCubeAt(_markerPosition); break; } case EditorModes.Move: case EditorModes.Connect: { _selectedObject = _grid.GetCubeAt(_markerPosition); if (_selectedObject) { EditorMode = EditorModes.Target; } break; } case EditorModes.Target: { ProcessTargetClick(); break; } } } else if (evArgs.Button == KeyCode.Mouse1) { switch (EditorMode) { case EditorModes.Target: { EditorMode = PreviousEditorMode; break; } } } } }
private void OnMouseDown(object sender, MouseButtonsEventArgs evArgs) { if (!_traceMouse) { return; } if (evArgs != null) { } }