public string GetAnimationState(bool isFull)
 {
     if (isFull)
     {
         return(StanceState.ToString() + ActionState.ToString() + MotionState.ToString() + DirectionState.ToString());
     }
     else
     {
         return(((int)StanceState).ToString() + ((int)ActionState).ToString() + ((int)MotionState).ToString() + ((int)DirectionState).ToString());
     }
 }