// Use this for initialization void Start() { type = new ProjectileType(); mDetection = GetComponent <MotionDetection>(); AudioPlayer = GameObject.FindGameObjectWithTag("AudioPlayer"); Debug.Assert(AudioPlayer != null); AudioPlayer_AS = AudioPlayer.GetComponent <AudioSource>(); audiomanager = AudioPlayer.GetComponent <AudioManager>(); for (int i = 0; i < 4; ++i) { pinchable[i] = true; } eScript = enemy.GetComponent <EnemyScript>(); }
public async Task <CommandMotionDetection> CommandMotionDetectionAsync(MinimumData minData, MotionDetection blinkMotionDetection) { var uri = $"https://rest-{minData.RegionTier}.immedia-semi.com/network/{minData.NetworkId}/camera/{minData.CameraId}/{blinkMotionDetection}"; var retString = await FirePostCallWithEmptyBodyAsync(uri, minData.AuthToken); var ret = JsonConvert.DeserializeObject <CommandMotionDetection>(retString); return(ret); }