public void Start() { m_aim = GetComponent <PlayerAim>(); m_motor = GetComponent <PlayerMotor>(); m_motion = GetComponent <MotionBuffer>(); m_launchable = GetComponent <Launchable>(); }
public void Awake() { m_motion = GetComponent <MotionBuffer>(); m_animator = GetComponent <Animator>(); m_aim = GetComponent <PlayerAim>(); m_animWalkingSpeed = Animator.StringToHash(ANIM_WALKING_SPEED); }
public void Start() { QuickBoltPrefab.CreatePool(10); StunBoltPrefab.CreatePool(2); m_motor = GetComponent <PlayerMotor>(); m_motion = GetComponent <MotionBuffer>(); m_aim = GetComponent <PlayerAim>(); m_launchable = GetComponent <Launchable>(); Debug.Log("BoltSkill Awoken"); }
public void Awake() { m_motion = GetComponent <MotionBuffer>(); m_particles = GetComponent <ParticleSystem>(); }
public void Awake() { m_motion = GetComponent <MotionBuffer>(); m_agent = GetComponent <NavMeshAgent>(); }