Example #1
0
        protected override bool OnCharacterEnter(Character character)
        {
            Motile motile = null;

            if (character.worlditem.Is <Motile>(out motile))
            {
                if (State.ClearActions)
                {
                    motile.StopMotileActions();
                }
                MotileAction newMotileAction = ObjectClone.Clone <MotileAction>(State.Action);
                if (State.SequenceNodes)
                {
                    string targetName = newMotileAction.Target.FileName.Replace("[#]", State.NumTimesTriggered.ToString());
                    newMotileAction.Target.FileName = targetName;
                }
                motile.PushMotileAction(newMotileAction, State.Priority);
                return(true);
            }

            return(false);
        }
Example #2
0
        protected IEnumerator Burrow(bool unBurrow)
        {
            yield return(null);

            if (worlditem.Is(WIActiveState.Visible | WIActiveState.Active))
            {
                OrbSpeak(unBurrow ? OrbSpeakUnit.BeginningRoutine : OrbSpeakUnit.DaylightDetected, worlditem.tr);
                //wait for a bit so this gets offset
                if (!unBurrow)
                {
                    motile.StopMotileActions();
                }
                double waitUntil = WorldClock.AdjustedRealTime + UnityEngine.Random.value * 2f;
                while (WorldClock.AdjustedRealTime < waitUntil)
                {
                    yield return(null);
                }

                string animName = unBurrow ? "OrbUnburrowingAnimation" : "OrbBurrowingAnimation";

                motile.IsImmobilized = true;

                MasterAudio.PlaySound(MasterAudio.SoundType.Machines, "BurrowingMachine");
                Animation anim = creature.Body.RootBodyPart.GetComponent <Animation> ();
                anim [animName].normalizedTime  = 0f;
                anim [animName].normalizedSpeed = 1f;
                anim.Play(animName, PlayMode.StopAll);
                double nextEffectTime = WorldClock.AdjustedRealTime + 0.1f;
                while (anim [animName].normalizedTime < 1f)
                {
                    //we can be killed in the meantime
                    if (BehaviorState != (unBurrow ? OrbBehaviorState.Awakening : OrbBehaviorState.Burrowing))
                    {
                        motile.IsImmobilized = false;
                        anim.Stop();
                        motile.Body.RootBodyPart.tr.localRotation = Quaternion.identity;
                        yield break;
                    }
                    if (WorldClock.AdjustedRealTime > nextEffectTime)
                    {
                        nextEffectTime = WorldClock.AdjustedRealTime + 0.75f;
                        FXManager.Get.SpawnFX(gameObject, "BurrowEffect");
                    }
                    yield return(null);
                }

                motile.IsImmobilized = false;
                anim.Stop();
                motile.Body.RootBodyPart.tr.localRotation = Quaternion.identity;

                waitUntil = WorldClock.AdjustedRealTime + 3f;
                while (WorldClock.AdjustedRealTime < waitUntil)
                {
                    yield return(null);
                }
            }
            BehaviorState = unBurrow ? OrbBehaviorState.ConsideringOptions : OrbBehaviorState.Despawning;

            if (!unBurrow)
            {
                worlditem.RemoveFromGame();
                GameObject.Destroy(motile.Body.gameObject);
                Finish();
            }

            yield break;
        }