Example #1
0
    public static void BackSuddenly(MotherBase scene)
    {
        SceneManager.UnloadSceneAsync(scene.GetType().Name);

        if (One.Parent.Count > 0)
        {
            MotherBase current = One.Parent[One.Parent.Count - 1];
            One.Parent.RemoveAt(One.Parent.Count - 1);
            current.SceneBack();
        }
    }