public void OnStatusChange(MosquitoHandler.Status p_status) { switch (p_status) { case MosquitoHandler.Status.SuckBlood: bloodSeekAmount = 0; ResetTimer(); break; case MosquitoHandler.Status.End: break; } }
public void OnStatusChange(MosquitoHandler.Status p_status) { switch (p_status) { case MosquitoHandler.Status.Idle: _rigidBody.gravityScale = 0.05f; _rigidBody.drag = 0.3f; break; case MosquitoHandler.Status.SuckBlood: _rigidBody.gravityScale = 0; _rigidBody.drag = 8; break; case MosquitoHandler.Status.End: break; } }