Example #1
0
    public MosquitoAIBehaviour GetMosquito(ChromaColor color, Vector3 position)
    {
        //Get a mosquito from pool
        MosquitoAIBehaviour mosquito = mosquitoPool.GetObject(position);

        if (mosquito != null)
        {
            mosquito.color = color;
            mosquito.SetMaterials(new[] { GetMaterial(mosquitoMats, color), GetMaterial(mosquitoLightSpotMats, color) });

            return(mosquito);
        }

        return(null);
    }
    public override void InitialSetup(GameObject e)
    {
        base.InitialSetup(e);

        mosquito       = entityGO.GetComponent <MosquitoAIBehaviour>();
        shotSpawnPoint = entityGO.transform.FindDeepChild("ShotSpawnPoint");

        spawningState          = new MosquitoSpawningAIState(this);
        patrolingState         = new MosquitoPatrolingAIState(this);
        attackingPlayerState   = new MosquitoAttackingPlayerAIState(this);
        attractedToBarrelState = new MosquitoAttractedToBarrelAIState(this);
        dyingState             = new MosquitoDyingAIState(this);

        ResetValues();
    }
Example #3
0
    //Mosquito methods
    public MosquitoAIBehaviour GetMosquito(bool random, Vector3 position)
    {
        if (random)
        {
            return(GetMosquito(ChromaColorInfo.Random, position));
        }

        //Get a mosquito from pool
        MosquitoAIBehaviour mosquito = mosquitoPool.GetObject(position);

        if (mosquito != null)
        {
            mosquito.color = currentColor;
            mosquito.SetMaterials(new[] { currentMosquitoMat });
            return(mosquito);
        }

        return(null);
    }