Example #1
0
    void Start()
    {
        player      = GameObject.Find("Player");
        Mortion     = GetComponent <MortionController>();
        spanTime    = 3f;
        currentTime = 0f;
        // 難易度Easyの場合はHaterを表示しない
        if (StartGameController.getDifficulty() == 0)
        {
            gameObject.SetActive(false);
        }

        // 難易度で敵の速度変更
        if (StartGameController.getDifficulty() == 2)
        {
            spanTime = 1f;
        }
        else
        {
            spanTime = 2f;
        }
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     rb2D        = GetComponent <Rigidbody2D>();
     nowPosition = GetComponent <Transform>().position;
     Mortion     = GetComponent <MortionController>();
 }