protected virtual void Start() { mortality = GetComponent <Mortality>(); orientableEntity = GetComponent <OrientableEntity>(); mortality.Revive(); mortality.OnDeath += OnDeath; mortality.OnHealthDown += OnHealthDown; }
protected override void Start() { base.Start(); mortality = GetComponent <Mortality>(); mortality.initialHealth = 150; mortality.Revive(); // GameObject.Find("UI Life Text").GetComponent<Text>().text = "150/150"; mortality.OnHealthDown += OnLoseLife; GameManager.instance.uiManager.SetLife(mortality.health, mortality.health); GameManager.instance.uiManager.SetXp(currentXp, currentXp); GameManager.instance.uiManager.SetMoney(currentMoney, currentMoney); }
void OnTriggerStay2D(Collider2D other) { Mortality mortality = other.GetComponent <Mortality>(); if (mortality == null) { return; } // Mortality tod check if (tag.Equals(TagName.TrapEnemy)) { if (other.tag.Equals(TagName.Friendly)) { if (state == State.OPEN) { if (Time.time > nextAttackTime) { mortality.DecrementHealth(baseAttackDamage); nextAttackTime = Time.time + timeBetweenAttack; } } } } if (tag.Equals(TagName.TrapNeutral)) { if (state == State.OPEN) { if (Time.time > nextAttackTime) { mortality.DecrementHealth(baseAttackDamage); nextAttackTime = Time.time + timeBetweenAttack; } } } //// Explosion //if (explosion != null) //{ // for (int i = 0; i < 3; i++) // { // Vector3 p = new Vector3(Random.Range(-0.2f, 0.2f), Random.Range(-0.2f, 0.2f), 0); // Instantiate(explosion, new Vector2(transform.position.x + p.x, transform.position.y + p.y), Quaternion.identity); // } //} }
// Use this for initialization void Start() { mortality = GetComponent <Mortality>(); }
void OnTriggerEnter2D(Collider2D other) { bool destroy = false; // Block Mask if (TagName.BlockMask.Contains(other.tag)) { destroy = true; } // Mortality Mortality mortality = other.GetComponent <Mortality>(); if (mortality != null) { if (other.gameObject != sender) { // Si projectile AMI if (tag.Equals(TagName.FriendlyProjectiles)) { PhysicalEntities physics = other.GetComponent <PhysicalEntities>(); //Ne recherche que les collisions avec les ennemys if (other.tag.Equals(TagName.Enemy)) { destroy = true; mortality.DecrementHealth(damage); if (physics != null && physics.bumpSensible) { Vector2 direction = other.transform.position - transform.position; //direction entre this and target direction.Normalize(); physics.ApplyForce(direction * bumpForce); } } if (TagName.BlockMask.Contains(other.tag)) { destroy = true; mortality.DecrementHealth(damage); } } // Si projectile ENEMY if (tag.Equals(TagName.EnemyProjectiles)) { //Ne recherche que les collisions avec les friendly if (other.tag.Equals(TagName.Friendly)) { PhysicalEntities physics = other.GetComponent <PhysicalEntities>(); destroy = true; mortality.DecrementHealth(damage); if (physics != null && physics.bumpSensible) { Vector2 direction = other.transform.position - transform.position; //direction entre this and target direction.Normalize(); physics.ApplyForce(direction * bumpForce); } } } } } // Destroy if (destroy) { gameObject.SetActive(false); // Explosion if (explosion != null) { for (int i = 0; i < 3; i++) { Vector3 p = new Vector3(Random.Range(-0.2f, 0.2f), Random.Range(-0.2f, 0.2f), 0); GameObject g = ObjectPool.instance.GetPooledObject(explosion); g.GetComponent <Explosion>().Init(); g.transform.position = new Vector2(transform.position.x + p.x, transform.position.y + p.y); //Instantiate(explosion, new Vector2(transform.position.x + p.x, transform.position.y + p.y), Quaternion.identity); } } } }
// Use this for initialization void Start() { mortality = GetComponent <Mortality>(); mortality.OnDeath += OnDeath; }
public HttpResponseMessage MortalityAddOrEdit([FromBody] MortalityDTO uDto) { string key; var ur = new AppUserRepository(); var companyId = 0; var UserId = ur.ValidateUser(uDto.Key, out key, ref companyId); AppUserRoleRepository aur = new AppUserRoleRepository(); if (UserId > 0 && aur.IsInRole(UserId, "Chowtime")) { var thisuser = ur.GetById(UserId); var pr = new PondRepository(); int thisfarm = pr.GetById(int.Parse(uDto.PondId)).FarmId; int UsersFarmId = thisuser.UserFarms.Where(x => x.FarmId == thisfarm).SingleOrDefault().UserFarmId; uDto.UsersFarmId = UsersFarmId.ToString(); uDto.FarmID = thisfarm; var db = new AppEntities(); var NEMortalityId = 0; if (int.TryParse(uDto.MortalityId, out NEMortalityId)) { if (NEMortalityId == -1) { // creating new Feeding record var mort = new Mortality(); mort.MortalityDate = DateTime.Parse(uDto.MortalityDate); mort.MortalityPounds = int.Parse(uDto.MortalityPounds); mort.PondId = int.Parse(uDto.PondId); mort.UsersFarmId = UsersFarmId; db.Mortalities.Add(mort); db.SaveChanges(); uDto.MortalityId = mort.MortalityId.ToString(); uDto.Key = key; var response = Request.CreateResponse(HttpStatusCode.Created, uDto); response.Headers.Location = new Uri(Url.Link("Default", new { id = mort.MortalityId })); return(response); } else { // editing existing Feeding record var mort = db.Mortalities.Find(NEMortalityId); mort.MortalityDate = DateTime.Parse(uDto.MortalityDate); mort.MortalityPounds = int.Parse(uDto.MortalityPounds); mort.PondId = int.Parse(uDto.PondId); mort.UsersFarmId = UsersFarmId; db.SaveChanges(); uDto.Key = key; return(Request.CreateResponse(HttpStatusCode.Accepted, uDto)); } } // no idea what this is var msg = "invalid data structure submitted"; return(Request.CreateResponse(HttpStatusCode.BadRequest, msg)); } var message = "validation failed"; return(Request.CreateResponse(HttpStatusCode.NotFound, message)); }