Example #1
0
        public void ComposeTest()
        {
            var bmp = Resources.f;
            var img = ImageHelper.LoadImage <int>(bmp);

            int h = img.GetLength(0);
            int w = img.GetLength(1);

            var closed = MorphologicalOperators.Closing(
                Binarization(Array2Dto1D(img)),
                structElem,
                w, h,
                2, 2);

            var erosed = ImageHelper.SaveArrayToBitmap(
                Array1Dto2D(
                    MorphologicalOperators.Opening(
                        closed,
                        structElem,
                        w, h,
                        2, 2),
                    w,
                    h
                    )
                );
            var name = Path.GetTempPath() + bmp.GetHashCode().ToString() + "Compose.bmp";

            erosed.Save(name, ImageHelper.GetImageFormatFromExtension(name));
            Process.Start(name);
        }
Example #2
0
        /* TODO: References spots in old code
         * The main algorithm to extract a fin outline from an image.
         * This method is called from all of this class's constructors, which are called in
         * TraceWindow.cxx (on_traceButtonImageOK_clicked).
         *
         * There are 9 stages:
         *
         * 1) Construct, analyize histogram
         * 2) Threshold GrayImage to create BinaryImage
         * 3) Clean up / get a cleanner edge through morphological processes
         *      a) open (erode, dialate)
         *      b) erosion with high coefficient to clean up noise, but leave the fin intact
         *      c) AND with the orginal BinaryImage (#3) to restore the fin shape
         * 4) Feature recognition to select the largest Feature / blob
         * 5) Get a one pixel outline through one erosion and XORing with #4
         * 6) Feature recognition to slect the largest outline (feature /blob) (same code as #4)
         * 7) Find the start point
         *      A valid start point (p1) must be in math quadrant III
         *      and be followed by two points (p2,p3)
         *      such that p1.row>p2.row>p3.row && p1.col<p2.col<p3.col
         * 8) Walk the outline from the starting point, recording a pixel in the contour every 3 pixels
         * 9) Walk ends when no more black pixels may be found. The outline is recouresed backwards until
         *      a valid end point (p1) is found. A valid end point must be in math quadrant IV
         *      and be prefaced by two points (p2,p3) such that p1.row>p2.row>p3.row && p1.col>p2.col>p3.col
         *
         * The Contour represented by this object has a length of 0 if at anytime the algorithm
         *      cannot continue. This often occurs for images of poor contrast.
         *
         * The Contour represented by this object is adjusted with the snake code in TraceWindow.cxx
         *      if its length is greater than 0.
         *
         */
        public Contour GetPointsFromBitmap(ref DirectBitmap bmp, Contour ctour, int left, int top, int right, int bottom)
        {
            // Resample the image to lower resolution
            int width = right - left;

            int factor = 1;

            while (width / (float)factor > 1024)
            { //***1.96 - changed magic num JHS
                factor *= 2;
            }

            DirectBitmap workingBmp;

            if (factor > 1)
            {
                workingBmp = DirectBitmapHelper.ResizePercentageNearestNeighbor(bmp, 100.0f / factor);
            }
            else
            {
                workingBmp = new DirectBitmap(bmp.Bitmap);
            }

            int xoffset;
            int yoffset;

            workingBmp = DirectBitmapHelper.ApplyBounds(workingBmp, left, top, right, bottom, factor,
                                                        out xoffset, out yoffset);

            IntensityHistogram histogram = new IntensityHistogram(workingBmp);

            Range lowestRange = histogram.FindNextValley(0);

            Range nextRange = histogram.FindNextValley(lowestRange.End);

            int totalPixels = workingBmp.Width * workingBmp.Height;

            // TODO: Magic numbers?
            if (nextRange.Tip - lowestRange.End < 25 && nextRange.HighestValue > totalPixels / 256)
            {
                lowestRange.End = nextRange.End;
                //TODO: update other values in strut as needed
            }

            // TODO: Magic numbers?
            // low contrast check
            if (lowestRange.PixelCount > totalPixels * .7 || lowestRange.End > 150 ||
                lowestRange.PixelCount < totalPixels * .2)
            {
                //exceeds 90% of images
                //cout << "Low Contrast Warning..." << endl;
                //TODO: Do something
            }

            // use the range to threshold
            DirectBitmapHelper.ThresholdRange(ref workingBmp, lowestRange);

            DirectBitmap saveBinaryBmp = new DirectBitmap(workingBmp.Bitmap);

            /* ----------------------------------------------------
             * Open the image (erode and dilate)
             * ----------------------------------------------------
             */

            int iterations = 4; // Default number of iterations
            int ecount     = 0;
            int itcount    = 0;
            int i;

            for (i = 0; i < iterations; i++)
            {
                ecount = MorphologicalOperators.Erode(ref workingBmp, i % 2);
            }

            // Shrink all other regions with less than 5 neighbor black pixles
            while (ecount != 0)
            {
                ecount = MorphologicalOperators.Erode(ref workingBmp, 5);
                itcount++;
            }

            for (i = 0; i < iterations; i++)
            {
                MorphologicalOperators.Dilate(ref workingBmp, i % 2);
            }
            ;

            // AND opended image with orginal
            MorphologicalOperators.And(ref workingBmp, saveBinaryBmp);

            //Trace.WriteLine("Starting feature recognition...");

            var largestFeature = FeatureIdentification.FindLargestFeature(workingBmp);

            Trace.WriteLine("Feature recognition complete.");

            // now binImg can be reset to the mask of the NEW largestFeature
            DirectBitmap binaryBmp = largestFeature.Mask;

            DirectBitmap outline = new DirectBitmap(binaryBmp.Bitmap);

            for (i = 0; i < 1; i++)
            {
                MorphologicalOperators.Erode(ref outline, 0);
            }

            MorphologicalOperators.Xor(ref binaryBmp, outline);

            //***1.0LK - a bit of a mess - JHS
            // at this point binImg points to the largestFeature->mask (eroded and XORed).
            // We want to use this binImg to find a new largestFeature, but we cannot
            // delete the current largestFeature until after the call to binImg->getLargestFeature()
            // because binImg will be wiped out by the deletion of the current largestFeature
            // We must delete the current largestFeature at some point OTHEWISE we have a
            // memory leak.

            //get rid of outlines of inner features (e.g. glare spots) by selecting largest outline

            //cout << "Looking for 2nd Fin Candidate: ";

            //Feature oldLargest = largestFeature; //***1.0LK

            var finalLargestFeature = FeatureIdentification.FindLargestFeature(binaryBmp);

            if (finalLargestFeature == null)
            {
                // TODO
                Trace.WriteLine("largestFeature NULL, aborting. No fin outline determined");
                return(null);
            }

            // now binImg can be reset to the mask of the NEW largestFeature
            DirectBitmap finalWorkingBmp = finalLargestFeature.Mask;

            int  row = 0, col = 0;
            int  rows = finalWorkingBmp.Height, cols = finalWorkingBmp.Width;
            bool done = false;

            width = 15;

            //cout << "Finding first point..." << endl;

            Darwin.Point pt = ctour[0];
            //Contour::addPoint(pt.x,pt.y);//Add User start
            int stx = pt.X / factor - xoffset;
            int sty = pt.Y / factor - yoffset;

            pt = ctour[1];
            int endy = pt.Y / factor - yoffset;
            int endx = pt.X / factor - xoffset;

            //find starting point (midx,midy)
            int midx;
            int midy = 0;

            int maxy = (sty > endy) ? sty : endy; // Math.max(sty,endy);

            midx = Convert.ToInt32((endx + stx) * .5);

            //find black pixel closest to bottom in column midx
            row = maxy;
            while (!done && row >= 0)
            {
                if (finalWorkingBmp.GetPixel(midx, row).GetIntensity() == 0)
                {
                    midy = row;
                    done = true;
                }
                else
                {
                    row--;
                }
            }

            if (!done)
            {
                Trace.WriteLine("no starting point found.");

                Trace.WriteLine("\nNo outline intersected the bisector of the secant line formed by user supplied start and end points!\n");

                // TODO
                return(null);
            }

            Trace.WriteLine(string.Format("Have starting point ({0}, {1})", midx, midy));
            Trace.WriteLine(string.Format("FYI ending point ({0}, {1})", endy, endx));

            row = midy;
            col = midx;

            int st2y = row;
            int st2x = col;

            // Walk from point (row,col)
            finalWorkingBmp.SetPixel(col, row, Color1);

            /* Prioritize direction of movement
             *
             *      4 | 3 | 2
             *      -- --  --
             *      5 | * | 1
             *      -- --  --
             *      4 | 3 | 2
             */

            i = 0;
            bool foundPoint = true;
            bool prepend    = false;

            done = false;
            while (!done)
            {
                /* Prioritize direction of movement
                 *
                 *      4 | 3 | 2
                 *      -- --  --
                 *      5 | * | 1
                 *      -- --  --
                 *      4 | 3 | 2
                 */
                if (col + 1 < cols && finalWorkingBmp.GetPixel(col + 1, row).GetIntensity() == 0)
                {//E
                    foundPoint = true;
                    col        = col + 1;
                }
                else if (row - 1 >= 0 && finalWorkingBmp.GetPixel(col, row - 1).GetIntensity() == 0)
                {//N
                    foundPoint = true;
                    row        = row - 1;
                }
                else if (row + 1 < rows && finalWorkingBmp.GetPixel(col, row + 1).GetIntensity() == 0)
                {//S
                    foundPoint = true;
                    row        = row + 1;
                }
                else if (col - 1 >= 0 && finalWorkingBmp.GetPixel(col - 1, row).GetIntensity() == 0)
                {//W
                    foundPoint = true;
                    col        = col - 1;
                }
                else
                {
                    if (prepend)
                    {
                        done = true;
                        break;
                    }
                    else
                    {
                        prepend = true;
                        row     = midy;
                        col     = midx;
                        continue;
                    }
                }

                if (foundPoint /*&& i%3==0*/)
                {
                    if (prepend)
                    {
                        AddPoint(factor * (col + xoffset), factor * (row + yoffset), 0);//prepend
                    }
                    else
                    {
                        AddPoint(factor * (col + xoffset), factor * (row + yoffset));
                    }
                    finalWorkingBmp.SetPixel(col, row, Color128);
                    if (row == maxy)
                    {
                        //done with this direction
                        if (prepend)
                        {
                            done = true;
                            break;
                        }
                        else
                        {
                            prepend = true;
                            row     = midy;
                            col     = midx;
                            continue;
                        }
                    }
                }
                i++;
            } // end loop until done

            TrimAndReorder(ctour[0], ctour[1]);

            Trace.WriteLine("IntensityContour::GetPointsFromBitmap COMPLETE");

            return(null);
        }