public virtual void Awake() { // singleton #if FULLLOG MoreDebug.Log("singleton, keep."); #endif // singleton exists = false; if (only == null) { DontDestroyOnLoad(gameObject); only = this; #if FULLLOG MoreDebug.Log("Singleton created"); #endif } else if (only != this) { #if FULLLOG MoreDebug.LogError("More than one registry found."); #endif Destroy(gameObject); #if FULLLOG MoreDebug.Log("Duplicate singleton destroyed."); #endif } exists = true; // local init ms_registry = new Dictionary <Type, iUniRegister> (); mg_registry = new Dictionary <Type, List <iMultiRegister> > (); }
public void LoseMission() { #if FULLLOG MoreDebug.Log("go: " + gameObject.name); #endif missioncount.Decrement(ActivityCounter.losestring); #if FULLLOG if (!missioncount.isValid()) { MoreDebug.LogError("Op count invalid"); } #endif if (missioncount.isDone()) { if (CalculateOperationWinStatus()) { WinOperation(); } else { LoseOperation(); } } }
void OnDestroy() { #if FULLLOG MoreDebug.LogError("Verify this isn't a duplicate!"); #endif only = null; exists = false; }
}); // 0=lose, 1=win #endregion #region Methods // Unity methods void Awake() { #if FULLLOG MoreDebug.Log("singleton, nokeep."); #endif // singleton exists = false; if (only == null) { // DontDestroyOnLoad (gameObject); only = this; #if FULLLOG MoreDebug.Log("Singleton created. qqq"); #endif } else if (only != this) { MoreDebug.LogError("More than one level manager found."); Destroy(gameObject); #if FULLLOG MoreDebug.Log("Duplicate singleton destroyed."); #endif } exists = true; // local init // Check for a pregame manager if (PregameManager.only != null) // Created but maybe not awake yet { Game = PregameManager.only; } // Check for a campaign manager if ((CampaignManager.count > 0) && (CampaignManager.campaign != null)) { Campaign = CampaignManager.campaign; } // Create events if (OnBeginLevel == null) { OnBeginLevel = new UnityEvent(); } if (OnEndLevel == null) { OnEndLevel = new UnityEvent(); } if (OnGetLocation == null) { OnGetLocation = new LocationEvent(); } // done with Awake() }
// methods // Unity methods protected override void Awake() { base.Awake(); t = GetComponent <Timer> (); #if FULLLOG if (t == null) { MoreDebug.LogError("Hud Timer Bridge found no timer"); } #endif LoadHudData(t.ShowElapsed, t.timerTickEvent, t.timerDoneEvent, Caption, t.timerDoneMessage, 0); }
// local methods public static void BeginCampaign(string _cn_) { // Called by game (or pregame) manager -- entry point #if FULLLOG MoreDebug.Log(_cn_ + " (" + count + ") " + MoreDebug.splatRow); #endif if (count == 0) { MoreDebug.LogError("No campaigns registered."); QuitClean.QuitGame(); } foreach (CampaignManager cm in allCampaigns) { if (cm == null) { #if FULLLOG MoreDebug.Log("Null skipped."); #endif continue; } else if (cm.CampaignName == _cn_) { #if FULLLOG MoreDebug.Log(cm.CampaignName + " selected."); #endif campaign = cm; campaign.isActive = true; campaign.enabled = true; #if FULLLOG if (campaign.isActiveAndEnabled) { MoreDebug.Log(campaign.CampaignName + " is active and enabled(tm)."); } else { MoreDebug.Log(campaign.CampaignName + " is NOT active and enabled(tm)."); } #endif } else { #if FULLLOG MoreDebug.Log(cm.CampaignName + " destroyed."); #endif Destroy(cm.gameObject); } } }
private void LoadLevel(int levelindex) { #if FULLLOG MoreDebug.Log("level:" + levelindex + " scene:" + campaign.Levels[levelindex].LevelSceneName + MoreDebug.splatRow); #endif if (!isActive) { MoreDebug.LogError("Trying to run an inactive campaign!"); return; } // Yup - load the level SceneLoader.only.BeginTransition(true); SceneLoader.only.LoadLevel(campaign.Levels[levelindex].LevelSceneName); // SceneManager.LoadScene(campaign.Levels [levelindex].LevelSceneName); }
/* * public void WinAnOperationWeighted(int weight){ #if FULLLOG * MoreDebug.Log("."); #endif * operationcounts.GroupInc(ActivityCounter.winstring, weight); * } * * public void LoseAnOperationWeighted(int weight){ #if FULLLOG * MoreDebug.Log("."); #endif * operationcounts.GroupInc(ActivityCounter.losestring, weight); * } */ public void DecrementOperations() { #if FULLLOG MoreDebug.Log("."); #endif operationcounts.Decrement(); #if FULLLOG if (!operationcounts.isValid()) { MoreDebug.LogError("Op count invalid"); } #endif if (operationcounts.isDone()) { EndLevel(); } }