void sleepFriendTapped(System.Object sender, System.EventArgs e)
        {
            friend.giveSleep();

            hunger -= 0.013;
            HungerBar.ProgressTo(hunger, 400, Easing.Linear);
            energy += 0.019;
            EnergyBar.ProgressTo(energy, 400, Easing.Linear);
            mood += 0.016;
            MoodBar.ProgressTo(mood, 400, Easing.Linear);
            if (health < 100)
            {
                health += 10;
            }
            HealthLabel.Text = health.ToString();

            ResetTimer();
            updateUI();
        }
Example #2
0
    void AddEmployee(Employee employee, MoodBar moodBar)
    {
        GameObject go = Instantiate(Pref, moodBar.EmployeeList.transform);

        Sprite job = employee.Code;

        switch (employee.job)
        {
        case Job.Code:
            job = employee.Code;
            break;

        case Job.Art:
            job = employee.Art;
            break;

        case Job.QA:
            job = employee.QA;
            break;
        }
        go.GetComponent <Image>().sprite = job;
    }
        void partyFriendTapped(System.Object sender, System.EventArgs e)
        {
            friend.giveParty();

            hunger -= 0.013;
            HungerBar.ProgressTo(hunger, 400, Easing.Linear);
            energy -= 0.01;
            EnergyBar.ProgressTo(energy, 400, Easing.Linear);
            mood += 0.019;
            MoodBar.ProgressTo(mood, 400, Easing.Linear);
            if (health > 0)
            {
                health -= 2;
            }
            else if (health == 0)
            {
                DisplayAlert("Healt declined!", "Your friend is sick.", "Start over");
            }
            HealthLabel.Text = health.ToString();

            ResetTimer();
            updateUI();
        }