private void CreateZone(MonumentSettings zone, Vector3 pos) { var newZone = new GameObject().AddComponent <RZ>(); newZone.Activate($"{zone.Name}_{GetRandom()}", pos, zone.Radius, zone.Radiation); RadiationZones.Add(newZone); }
private void CreateZone(MonumentSettings zone, Vector3 pos) { var newZone = new GameObject().AddComponent<RZ>(); newZone.Activate($"{zone.Name}_{GetRandom()}", pos, zone.Radius, zone.Radiation); RadiationZones.Add(newZone); }