public void Fetch()
 {
     //Debug.Log("enter fetch");
     montyStateManager.inFetch      = true;
     montyStateManager.currentState = "fetch";
     montyStateManager.SwitchState();
 }
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "CanoePickUpRange")
        {
            inRangeOfCanoe = true;
        }

        if (other.gameObject.tag == "PutDownZone")
        {
            putDownTarget       = other.gameObject.transform.GetChild(1).transform;
            spawnTarget         = other.gameObject.transform.GetChild(0).transform;
            inRangeParkingSpace = true;
        }

        if (other.gameObject.tag == "FetchZoneExit")
        {
            interactionsManager.interaction.MarkAsComplete();
            interactionsManager.inRange = false;

            Debug.Log("exit fetch");
            playingFetch = false;
            montyStateManager.inFetch      = false;
            montyStateManager.currentState = "roam";
            montyStateManager.SwitchState();
            montyStateActions.currentlyOnPath = false;
            Destroy(interactionsManager.interaction.gameObject);
            interactionsManager.interaction = null;
        }

        if (other.gameObject.tag == "FetchZoneSpawner")
        {
            montyStateVariables.GetFetchZoneExits(4).SetActive(true);
            montyStateVariables.GetFetchZoneExits(5).SetActive(true);
        }

        if (other.gameObject.tag == "LaunchingZone")
        {
            inRangeOfLaunchingZone = true;
            putDownTarget          = other.gameObject.transform.GetChild(1).transform;
            spawnTarget            = other.gameObject.transform.GetChild(0).transform;
            montyWalkTarget        = other.gameObject.transform.GetChild(2).transform;
        }

        if (other.gameObject.tag == "Item")
        {
            itemToPickUp = other.gameObject;
        }

        if (other.gameObject.tag == "End")
        {
            gm.EndGame();
        }

        if (other.gameObject.tag == "Camera Trigger")
        {
            cameraHandler.SwitchToAlt();
        }
    }