public void Test(Map map, Measurements measurements, List <Vector2> moves, int iExpectedX, int iExpectedZ) { MonteCarloLocalizer loc = new MonteCarloLocalizer(); loc.Init(map); int iX = (int)moves[0].x; int iY = (int)moves[0].y; loc.Move(iX, iY, 1f); loc.Sense(measurements, 1f); int mlX, mlZ; loc.MostLikelyCell(out mlX, out mlZ); if (iExpectedX == mlX && iExpectedZ == mlZ) { Debug.Log("Correct!"); } else { Debug.LogError("Oops"); } }
// Use this for initialization void Start() { LocUnitTester tester = new LocUnitTester(); tester.TestB(); loc = new MonteCarloLocalizer(); loc.Init(mm.map); vis = new ProbMapVisualizer(); vis.Init(25, likelyTM.gameObject); //when we move at least full a cell dist, then sense again. threshMove = mm.map.dX; prevPos = Vector3.zero; }