/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); //draw code below this spaceShip.Draw(spriteBatch); monsters.Draw(spriteBatch); gameState.Draw(spriteBatch); //draw code over this spriteBatch.End(); base.Draw(gameTime); }