Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin();
            //draw code below this

            spaceShip.Draw(spriteBatch);
            monsters.Draw(spriteBatch);

            gameState.Draw(spriteBatch);

            //draw code over this
            spriteBatch.End();

            base.Draw(gameTime);
        }