public void resetGame() { if (monsterExist("Goblin")) { ms = monster.GetComponent <MonsterStats>(); ms.destroyMonster(); } if (monsterExist("Terrex")) { ms = monster.GetComponent <MonsterStats>(); ms.destroyMonster(); } skillManagerPlayer.defaultValues(); skillManagerCpu.defaultValues(); turn.defaultValues(); player.defaultValues(); cpu.defaultValues(); setFirstMove(); }