public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager   sceneMgr   = AllSceneManager.GetInstance();
        AllEventManager   eventMgr   = AllEventManager.GetInstance();
        PlayerTrainerData playerData = PlayerTrainerData.GetInstance();

        eventMgr.EventUpdate();

        if (MonsterMenuManager.skillTradeActive_)
        {
            MonsterMenuManager.skillTradeActive_ = false;

            sceneMgr.inputProvider_ = new KeyBoardSelectInactiveTriggerInputProvider();

            //技が設定されていたら
            if (MonsterMenuManager.skillTradeSkillData_ == null)
            {
                //フェードイン
                eventMgr.EventSpriteRendererSet(
                    sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                    , null
                    , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0)
                    );
                eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
                eventMgr.AllUpdateEventExecute(0.4f);
            }
            else
            {
                monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_   = 0.5f;
                monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In;

                //スキルの行動の選択肢の初期化
                nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap;
                monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4));

                string context = "1..." + "\r\n\r\n"
                                 + "2の..." + "\r\n\r\n"
                                 + "ぽかん!" + "\r\n\r\n"
                                 + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).uniqueName_ + "は \r\n"
                                 + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()).skillName_ + "を忘れて" + "\r\n\r\n"
                                 + MonsterMenuManager.skillTradeSkillData_.skillName_ + "を 覚えた!";
                List <string> contexts = t13.Utility.ContextSlice(context, "\r\n\r\n");

                //技の反映
                playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).SkillSet(MonsterMenuManager.skillTradeSkillData_, monsterMenuManager.GetSkillCommandParts().SelectNumber());

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerTrainerData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));

                //モンスターの技の名前の反映
                for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
                {
                    monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
                }

                //フェードイン
                eventMgr.EventSpriteRendererSet(
                    sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                    , null
                    , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0)
                    );
                eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
                eventMgr.AllUpdateEventExecute(0.4f);

                //ウィンドウの表示
                eventMgr.UpdateGameObjectSet(monsterMenuManager.GetNovelWindowParts().GetUpdateGameObject());
                eventMgr.UpdateGameObjectsActiveSetExecute(true);

                for (int i = 0; i < contexts.Count; ++i)
                {
                    //文字列の処理
                    eventMgr.EventTextSet(monsterMenuManager.GetNovelWindowParts().GetNovelWindowEventText(), contexts[i]);
                    eventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate);
                    eventMgr.AllUpdateEventExecute(0.6f);

                    //Blinkの開始
                    eventMgr.EventSpriteRendererSet(monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite());
                    eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkStart);
                    eventMgr.AllUpdateEventExecute();

                    //Enterの押下待ち
                    eventMgr.EventTriggerSet();

                    //Blinkの終了
                    eventMgr.EventSpriteRendererSet(monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite());
                    eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkEnd);
                    eventMgr.AllUpdateEventExecute();
                }

                //ウィンドウの初期化
                eventMgr.EventTextSet(monsterMenuManager.GetNovelWindowParts().GetNovelWindowEventText(), "");
                eventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate);
                eventMgr.AllUpdateEventExecute();

                //ウィンドウの非表示
                eventMgr.UpdateGameObjectSet(monsterMenuManager.GetNovelWindowParts().GetUpdateGameObject());
                eventMgr.UpdateGameObjectsActiveSetExecute(false);
            }

            //操作の変更
            eventMgr.InputProviderChangeEventSet(new KeyBoardNormalTriggerInputProvider());

            return(MonsterMenuSceneProcess.SkillTradeEventExecute);
        }

        //カーソルが動いていたら
        int commandSelectNumber = monsterMenuManager.GetSkillActionCommandParts().CommandSelectForNumber(new Vector3(), new Vector3(0, 0.55f, 0));

        if (commandSelectNumber > -1)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().UpSelect();

            nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1;
        }
        else if (sceneMgr.inputProvider_.UpSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillActionCommandParts().CommandSelectUp(new Vector3(0, 0.55f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().UpSelect();

                nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1;
            }
        }
        else if (sceneMgr.inputProvider_.DownSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillActionCommandParts().CommandSelectDown(new Vector3(0, -0.55f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().DownSelect();

                nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1;
            }
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 monsterMenuManager.GetSkillActionCommandParts().MouseLeftButtonTriggerActive())
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().SelectEnter();

            nowSkillActionCommandExecuteStateProvider_.Execute(monsterMenuManager);

            //スキルの行動の選択肢の初期化
            nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap;
            monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4));
        }
        else if (sceneMgr.inputProvider_.SelectBack() ||
                 sceneMgr.inputProvider_.SelectMouseRightTrigger())
        {
            monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(false);

            //スキルの行動の選択肢の初期化
            nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap;
            monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4));

            monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive();

            return(MonsterMenuSceneProcess.SkillSelect);
        }

        return(monsterMenuManager.GetNowProcessState().state_);
    }