public virtual void ReceiveDamage() { monsterLivesBar = FindObjectOfType <MonsterLivesBar>(); lives--; monsterLivesBar.Refresh(lives, livesMax); if (lives <= 0) { Die(); } }
public virtual void ReceiveDamage() { // Тут надо переделать type = this.GetComponent <Type>(); monsterLivesBar = FindObjectOfType <MonsterLivesBar>(); type.lives--; monsterLivesBar.Refresh(type.lives, type.livesMax); if (type.lives <= 0) { Die(); } }