// Use this for initialization
    void Start()
    {
        //string sql = "SELECT " +
        //    "MQ.ID, " +
        //    "MQ.Image, " +
        //    "MQ.PosX, " +
        //    "MQ.PosY, " +
        //    "MQ.Atk, " +
        //    "MQ.Def, " +
        //    "MQ.Hp, " +
        //    "E.Apply, " +
        //    "E.Value, " +
        //    "E.Turn, " +
        //    "ET.Type " +
        //    "FROM MonsterEquip MQ " +
        //    "JOIN Effects E " +
        //    "ON MQ.EffectID = E.EffectID " +
        //    "JOIN EffectType ET " +
        //    "ON E.EffectTypeID = ET.EffectTypeID ";

        //mqList = dbManager.Query<MonsterEquipRaw>(sql);
        //Debug.Log(mqList.Count);

        //jsonMonsterFile = Resources.Load("monstersequip") as TextAsset;
        //jsonMonsters = JsonMapper.ToObject(jsonMonsterFile.text);
        inventoryGO = GameObject.FindGameObjectWithTag("Inventory");
//		inventory = new InventoryCellView2 ();
        inventory = inventoryGO.AddComponent <InventoryCellView2>();
//		inventory = inventoryGO.AddComponent(
        hashtable = inventory.ReturnHashTable;

        monsterInventoryScript = monsterSelectPopup.GetComponent <MonsterInventory2> ();
        onCD = true;
        //shuffeld = false;
    }
Example #2
0
 void Start()
 {
     monsterInventoryScript2 = selectMonsterPopupGO.GetComponent <MonsterInventory2> ();
     vScroller.Delegate      = this;
     Reload();
     editBtn.GetComponent <Selectable>().interactable = false;
 }