public MonsterGameObject(MonsterGameObjectColor color) { monsterColor = color; //TODO: remove magic numbers screenVectorPosition = (new GameCoordinates(random.Next(24), random.Next(18))).GetScreenPosition(); startLastMovePosition = GameVectorPosition; Ghost = false; }
public MonsterGameObject(MonsterGameObjectColor color) { monsterColor = color; //TODO: remove magic numbers screenVectorPosition = (new GameCoordinates(random.Next(24), random.Next(18))).GetScreenPosition(); startLastMovePosition = GameVectorPosition; Ghost = false; }
public MonsterGameObject(int x, int y, MonsterGameObjectColor color) { monsterColor = color; //TODO: remove magic numbers screenVectorPosition = (new GameCoordinates(x, y)).GetScreenPosition(); startLastMovePosition = GameVectorPosition; Ghost = false; }
public MonsterGameObject(int x, int y, MonsterGameObjectColor color) { monsterColor = color; //TODO: remove magic numbers screenVectorPosition = (new GameCoordinates(x, y)).GetScreenPosition(); startLastMovePosition = GameVectorPosition; Ghost = false; }