void Update(S_BOSS_GAGE_INFO packet)
 {
     MaxHP     = packet.MaxHP;
     CurrentHP = packet.CurrentHP;
     AnimateHP(packet.CurrentHP);
     BossVisible = true;
     if (CurrentHP == 0)
     {
         BossVisible = false;
     }
     Dispatcher.Invoke(() =>
     {
         BossName.Text = MonsterDatabase.GetName(packet.Npc, packet.Type);
     });
 }