//public List<Dictionary<string, object>> colliderDataSet; #endregion #region MONOBEHVAVIOUR CALLBACKS private void Awake() { // Check if instance doesn't exist if (instance == null) { instance = this; } // If instance already exists and it's not this else if (instance != this) { // then destroy this. This enforces our singleton pattern, meaning there caan only one instance. Destroy(this); } // Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); ReadDataFromFile(); }
void Awake() { m_instance = this; Load(); }