public override void CreateModel() { if (MogoWorld.inCity)//城里不允许创建 { return; } if (clientTrapId == 0) { if (m_monsterId > 0) { //Mogo.Util.LoggerHelper.Error("CreateModel:MogoWorld.thePlayer.ApplyMissionID" + MogoWorld.thePlayer.ApplyMissionID + " dif:" + (MogoWorld.thePlayer.ApplyMissionID == Mogo.Game.RandomFB.RAIDID ? MogoWorld.thePlayer.level : (int)m_difficulty)); m_monsterData = MonsterData.GetData((int)m_monsterId, MogoWorld.thePlayer.ApplyMissionID == Mogo.Game.RandomFB.RAIDID ? MogoWorld.thePlayer.level : (int)m_difficulty); SetIntAttr("speed", m_monsterData.speed); CreateActualModel(); } else { object skills = ObjectAttrs.GetValueOrDefault("skillBag", null); if (skills == null) { return; } LuaTable idTable = (LuaTable)skills; List <int> args; Mogo.Util.Utils.ParseLuaTable(idTable, out args); List <int> tmpSkills = new List <int>(); for (int i = 0; i < args.Count; i++) { //tmpSkills.Add(2061); //Mogo.Util.LoggerHelper.Error("tmpSkills.Add:" + (int)args[i]); tmpSkills.Add((int)args[i]); } if (tmpSkills[0] == 2001) {//战士大剑 //tmpSkills[1] = 2004; //tmpSkills[2] = 2005; //tmpSkills[3] = 2001;// 2006; //tmpSkills[4] = 2021;//位移技能 //tmpSkills[6] = 2015;//咆哮 } if (tmpSkills[0] == 2057) {//刺客匕首 //tmpSkills[1] = 2060; //tmpSkills[2] = 2061; //tmpSkills[3] = 2062; //tmpSkills[4] = 2071;//位移技能 //tmpSkills[6] = 2074; } if (tmpSkills[0] == 2101) {//弓手弓 //tmpSkills[1] = 2104; //tmpSkills[2] = 2105; //tmpSkills[3] = 2106; //tmpSkills[4] = 2121;//位移技能 //tmpSkills[6] = 2113; } if (tmpSkills[0] == 2151) {//法师法杖 //tmpSkills[1] = 2154; //tmpSkills[2] = 2155; //tmpSkills[3] = 2156; //tmpSkills[4] = 2171;//位移技能 //tmpSkills[6] = 2165; } if (m_factionFlag == 0) { //是离线pvp玩家 switch (vocation) { case Vocation.Warrior: m_monsterData = MonsterData.MercenaryDataFactory(0, 0, 0, 0, 10201, 5000, tmpSkills); break; case Vocation.Assassin: m_monsterData = MonsterData.MercenaryDataFactory(0, 0, 0, 0, 10202, 5000, tmpSkills); break; case Vocation.Archer: m_monsterData = MonsterData.MercenaryDataFactory(0, 0, 0, 0, 10203, 5000, tmpSkills); break; case Vocation.Mage: m_monsterData = MonsterData.MercenaryDataFactory(0, 0, 0, 0, 10204, 5000, tmpSkills); break; default: m_monsterData = MonsterData.MercenaryDataFactory(0, 0, 0, 0, 10011, 5000, tmpSkills); break; } SetIntAttr("speed", 400);//临时对雇佣兵 } else {//是小伙伴 switch (vocation) { case Vocation.Warrior: m_monsterData = MonsterData.MercenaryDataFactory(0, 0, 0, 0, 10101, 1000, tmpSkills); break; case Vocation.Assassin: m_monsterData = MonsterData.MercenaryDataFactory(0, 0, 0, 0, 10102, 1000, tmpSkills); break; case Vocation.Archer: m_monsterData = MonsterData.MercenaryDataFactory(0, 0, 0, 0, 10103, 1000, tmpSkills); break; case Vocation.Mage: m_monsterData = MonsterData.MercenaryDataFactory(0, 0, 0, 0, 10104, 1000, tmpSkills); break; default: m_monsterData = MonsterData.MercenaryDataFactory(0, 0, 0, 0, 10002, 1000, tmpSkills); break; } SetIntAttr("speed", 600);//临时对雇佣兵 } CreatePlayerActualModel(); } } else { //AttachBuildingModel(); } }