public IActionResult DoesRegister(UserObject user) { System.Console.WriteLine("****************Does Register"); // Check initial ModelState if (ModelState.IsValid) { // If a User exists with provided email if (dbContext.Users.Any(u => u.Email == user.Email)) { System.Console.WriteLine("****************Email in use"); // Manually add a ModelState error to the Email field, with provided error message ModelState.AddModelError("Email", "Email already in use!"); // You may consider returning to the View at this point return(View("Index", user)); } else { System.Console.WriteLine("****************Creating User"); // Initializing a PasswordHasher object, providing our User class as its PasswordHasher <UserObject> Hasher = new PasswordHasher <UserObject>(); user.Password = Hasher.HashPassword(user, user.Password); //Save your user object to the database dbContext.Add(user); dbContext.SaveChanges(); HttpContext.Session.SetInt32("userid", user.UserId); //create monster MonsterObject myMonster = new MonsterObject(); myMonster.UserId = user.UserId; dbContext.Add(myMonster); dbContext.SaveChanges(); return(Redirect("/monster")); //This doesn't exist yet } } // other code else { System.Console.WriteLine("****************User Not Created"); return(View("Index", user)); } }
public async Task <Player> CreatePlayer(string discordId) { var player = new Player { DiscordId = discordId, Level = 1 }; _monsterContext.Add(player); await _monsterContext.SaveChangesAsync(); return(player); }