private void DoAction(bool LoopEnabled, MonsterAnimations anim)
 {
     animationController.LoopEnabled = LoopEnabled;
     animationController.StartClip(skinnedModel.AnimationClips[animations[(int)anim]]);
     activeAnimation = anim;
 }
 private void DoAction(bool LoopEnabled,MonsterAnimations anim)
 {
     animationController.LoopEnabled = LoopEnabled;
     animationController.StartClip(skinnedModel.AnimationClips[animations[(int)anim]]);
     activeAnimation = anim;
 }