public void Update(GameTime gameTime) { var keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Enter)) { _game.GameManager.ParticleManager.EmitPlayerDestroyedParticles(Position()); } if (InputManager.KeyPressed(Keys.Z)) { if (_game.Camera.Zoom == 1f) { _game.Camera.ZoomTo(5f, 0.5, Position()); } else { _game.Camera.ZoomTo(1f, 0.5, Position()); } } if (_invincibleTimer.TotalMilliseconds > 0) { _invincibleTimer -= gameTime.ElapsedGameTime; } else { Invincible = false; } CurrentAnimator.Update(gameTime.ElapsedGameTime.Milliseconds); _hitboxSprite.Position = _hitbox.GetCenter(); #if ANDROID UpdatePositionFromTouch(gameTime); //UpdateAnimationFromTouch(); #else UpdatePositionFromKeyboard(gameTime); //UpdateAnimationFromKeyboard(); #endif CheckOutOfBounds(); UpdateShoot(gameTime); }
public override void Update(float deltaTime) { stats.OnUpdate(deltaTime); Vector2 scale = currentAnimator.Scale; if (IsPressed(Keys.Enter)) { SwitchEntity(); } if (IsPressed(Keys.Space)) { currentAnimator.Play(GetNextAnimation()); } if (IsPressed(Keys.P)) { ChangeAnimationSpeed(DeltaSpeed); } if (IsPressed(Keys.O)) { ChangeAnimationSpeed(-DeltaSpeed); } if (IsPressed(Keys.R)) { currentAnimator.Speed = -currentAnimator.Speed; } if (IsPressed(Keys.X)) { currentAnimator.Play(currentAnimator.Name); } if (IsPressed(Keys.T)) { currentAnimator.Transition(GetNextAnimation(), 1000.0f); } if (IsPressed(Keys.C)) { PushCharacterMap(); } if (IsPressed(Keys.V)) { currentAnimator.SpriteProvider.PopCharMap(); } if (IsPressed(Keys.J)) { currentAnimator.Color = currentAnimator.Color == Color.White ? Color.Red : Color.White; } if (IsPressed(Keys.W)) { currentAnimator.Position += new Vector2(0, -10); } if (IsPressed(Keys.S)) { currentAnimator.Position += new Vector2(0, 10); } if (IsPressed(Keys.A)) { currentAnimator.Position += new Vector2(-10, 0); } if (IsPressed(Keys.D)) { currentAnimator.Position += new Vector2(10, 0); } if (IsPressed(Keys.Q)) { currentAnimator.Rotation -= 15 * (float)Math.PI / 180; } if (IsPressed(Keys.E)) { currentAnimator.Rotation += 15 * (float)Math.PI / 180; } if (IsPressed(Keys.N)) { currentAnimator.Scale -= new Vector2(Math.Sign(scale.X) * 0.2f, Math.Sign(scale.Y) * 0.2f); } if (IsPressed(Keys.M)) { currentAnimator.Scale += new Vector2(Math.Sign(scale.X) * 0.2f, Math.Sign(scale.Y) * 0.2f); } if (IsPressed(Keys.F)) { currentAnimator.Scale *= new Vector2(-1, 1); } if (IsPressed(Keys.G)) { currentAnimator.Scale *= new Vector2(1, -1); } oldState = Keyboard.GetState(); currentAnimator.Update(deltaTime); string entity = currentAnimator.Entity.Name; status = string.Format("{0} : {1}", entity, currentAnimator.Name); metadata = "Variables:\n" + GetVarValues() + "\nTags:\n" + GetTagValues(); }
protected override void Update(GameTime gameTime) { base.Update(gameTime); float deltaTime = gameTime.ElapsedGameTime.Ticks / (float)TimeSpan.TicksPerMillisecond; stats.OnUpdate(deltaTime); Vector2 scale = animator.Scale; if (WasPressed(Keys.Enter)) { SwitchEntity(); } if (WasPressed(Keys.Space)) { animator.Play(animator.GetNextAnimation()); } if (WasPressed(Keys.O)) { animator.ChangeAnimationSpeed(-0.2f, 5.0f); } if (WasPressed(Keys.P)) { animator.ChangeAnimationSpeed(0.2f, 5.0f); } if (WasPressed(Keys.R)) { animator.Speed = -animator.Speed; } if (WasPressed(Keys.X)) { animator.Play(animator.Name); } if (WasPressed(Keys.T)) { animator.Transition(animator.GetNextAnimation(), 1000.0f); } if (WasPressed(Keys.C)) { animator.PushNextCharacterMap(); } if (WasPressed(Keys.V)) { animator.PopCharacterMap(); } if (WasPressed(Keys.J)) { animator.Color = animator.Color == Color.White ? Color.Red : Color.White; } if (WasPressed(Keys.W)) { animator.Position += new Vector2(0, -10); } if (WasPressed(Keys.S)) { animator.Position += new Vector2(0, 10); } if (WasPressed(Keys.A)) { animator.Position += new Vector2(-10, 0); } if (WasPressed(Keys.D)) { animator.Position += new Vector2(10, 0); } if (WasPressed(Keys.Q)) { animator.Rotation -= 15 * (float)Math.PI / 180; } if (WasPressed(Keys.E)) { animator.Rotation += 15 * (float)Math.PI / 180; } if (WasPressed(Keys.N)) { animator.Scale -= new Vector2(Math.Sign(scale.X) * 0.2f, Math.Sign(scale.Y) * 0.2f); } if (WasPressed(Keys.M)) { animator.Scale += new Vector2(Math.Sign(scale.X) * 0.2f, Math.Sign(scale.Y) * 0.2f); } if (WasPressed(Keys.F)) { animator.Scale *= new Vector2(-1, 1); } if (WasPressed(Keys.G)) { animator.Scale *= new Vector2(1, -1); } if (WasPressed(Keys.OemTilde)) { (animator as MonoGameDebugAnimator).DrawSpriteOutlines = !(animator as MonoGameDebugAnimator).DrawSpriteOutlines; } if (WasPressed(Keys.OemMinus)) { graphics.SynchronizeWithVerticalRetrace = !graphics.SynchronizeWithVerticalRetrace; graphics.ApplyChanges(); } oldState = Keyboard.GetState(); animator.Update(deltaTime); elapsedTime += deltaTime; if (elapsedTime >= 100) { elapsedTime -= 100; string entity = animator.Entity.Name; animatorInfo = string.Format("{0} : {1}", entity, animator.Name); metadata = string.Format("Variables:\n{0}\nTags:\n", animator.GetVarValues(), animator.GetTagValues()); } }
public void Update(GameTime gameTime) { if (_destroyed) { if (_game.GameManager.TransitioningToEndGame()) { _game.GameManager.ParticleManager.EmitPlayerDestroyedParticles(Position()); Dispose(); } return; } if (_game.GameManager.CantMove()) { return; } if (_ready) { var keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Enter)) { _game.GameManager.ParticleManager.EmitPlayerDestroyedParticles(Position()); } if (InputManager.KeyPressed(Keys.Z)) { if (_game.Camera.Zoom == 1f) { _game.Camera.ZoomTo(5f, 0.5, Position()); } else { _game.Camera.ZoomTo(1f, 0.5, Position()); } } if (!_hitTimer.Equals(TimeSpan.Zero)) { if (_hitTimer.TotalMilliseconds <= 0) { if (_game.SpriteBatchManager.Background != null) { var gradientBackground = (GradientBackground)_game.SpriteBatchManager.Background; gradientBackground.ChangeGradientColors(_savedBackgroundBrightColor, _savedBackgroundDarkColor); _backgroundColorChanged = false; } } else { _hitTimer -= gameTime.ElapsedGameTime; } } #if ANDROID UpdatePositionFromTouch(gameTime); //UpdateAnimationFromTouch(); #else UpdatePositionFromKeyboard(gameTime); //UpdateAnimationFromKeyboard(); #endif UpdateShoot(gameTime); CheckOutOfBounds(); } _hitboxSprite.Position = _hitbox.GetCenter(); CurrentAnimator.Update(gameTime.ElapsedGameTime.Milliseconds); }