// private readonly IEmailSender _emailSender; public RegisterModel( UserManager <UserMaster> userManager, RoleManager <IdentityRole> roleManager, SignInManager <UserMaster> signInManager, MonoContext context, ILogger <RegisterModel> logger) // IEmailSender emailSender) { _userManager = userManager; _roleManager = roleManager; _signInManager = signInManager; _context = context; _logger = logger; // _emailSender = emailSender; }
void Test5() { string asset1 = "ArtResources/Prefabs/MyPrefab.prefab"; MonoContext c = ContextFactroy.GetMonoContext(m_Obj.gameObject); ContextAssetLoader.Create(c).LoadAsset(asset1, (ar) => { Debug.Log(ar + "," + Time.frameCount); if (ar != null) { //if (m_Obj) { m_Obj.DoLoadAssetCallback(asset1); } } }); GameObject.Destroy(m_Obj.gameObject); }
public AccessRoleController(MonoContext context, RoleManager <IdentityRole> roleManager) { _context = context; _roleManager = roleManager; }
public StoreGroupController(MonoContext context, UserManager <UserMaster> userManager) { _context = context; _userManager = userManager; }
public DealerController(MonoContext context, UserManager <UserMaster> userManager) { _context = context; _userManager = userManager; }
public ControllerModulesController(MonoContext context, UserManager <UserMaster> userManager) { _context = context; _userManager = userManager; }
public UserController(MonoContext context, RoleManager <IdentityRole> roleManager, UserManager <UserMaster> userManager) { _context = context; _roleManager = roleManager; _userManager = userManager; }