Example #1
0
        //   private readonly IEmailSender _emailSender;

        public RegisterModel(
            UserManager <UserMaster> userManager,
            RoleManager <IdentityRole> roleManager,
            SignInManager <UserMaster> signInManager,
            MonoContext context,
            ILogger <RegisterModel> logger)
        //     IEmailSender emailSender)
        {
            _userManager   = userManager;
            _roleManager   = roleManager;
            _signInManager = signInManager;
            _context       = context;
            _logger        = logger;
            //      _emailSender = emailSender;
        }
Example #2
0
    void Test5()
    {
        string      asset1 = "ArtResources/Prefabs/MyPrefab.prefab";
        MonoContext c      = ContextFactroy.GetMonoContext(m_Obj.gameObject);

        ContextAssetLoader.Create(c).LoadAsset(asset1, (ar) =>
        {
            Debug.Log(ar + "," + Time.frameCount);
            if (ar != null)
            {
                //if (m_Obj)
                {
                    m_Obj.DoLoadAssetCallback(asset1);
                }
            }
        });
        GameObject.Destroy(m_Obj.gameObject);
    }
Example #3
0
 public AccessRoleController(MonoContext context, RoleManager <IdentityRole> roleManager)
 {
     _context     = context;
     _roleManager = roleManager;
 }
Example #4
0
 public StoreGroupController(MonoContext context, UserManager <UserMaster> userManager)
 {
     _context     = context;
     _userManager = userManager;
 }
Example #5
0
 public DealerController(MonoContext context, UserManager <UserMaster> userManager)
 {
     _context     = context;
     _userManager = userManager;
 }
 public ControllerModulesController(MonoContext context, UserManager <UserMaster> userManager)
 {
     _context     = context;
     _userManager = userManager;
 }
Example #7
0
 public UserController(MonoContext context, RoleManager <IdentityRole> roleManager, UserManager <UserMaster> userManager)
 {
     _context     = context;
     _roleManager = roleManager;
     _userManager = userManager;
 }