Example #1
0
    private void CityLoad()
    {
        Debug.Log("Load city");

        _pickaxesUpgradeController.LoadIndexes(LoadSystem.Load <PickaxesUpgradeData>("shopIndexes"));
        MoneyUpgradesController.LoadData(LoadSystem.Load <BankData>("bank"));
    }
Example #2
0
    private void CityLoad()
    {
        Debug.Log("Load city");

        _pickaxesUpgradeController.LoadIndexes(LoadSystem.Load <PickaxesUpgradeData>("shopIndexes"));
        MoneyUpgradesController.LoadData(LoadSystem.Load <BankData>("bank"));

        // we save city after player goes to city
        CitySave();
    }
 private void Awake()
 {
     _moneyUpgradesController = FindObjectOfType <MoneyUpgradesController>();
     _inputField = gameObject.GetComponentInChildren <TMP_InputField>();
     _slider     = GetComponentInChildren <Slider>();
 }