private void CityLoad() { Debug.Log("Load city"); _pickaxesUpgradeController.LoadIndexes(LoadSystem.Load <PickaxesUpgradeData>("shopIndexes")); MoneyUpgradesController.LoadData(LoadSystem.Load <BankData>("bank")); }
private void CityLoad() { Debug.Log("Load city"); _pickaxesUpgradeController.LoadIndexes(LoadSystem.Load <PickaxesUpgradeData>("shopIndexes")); MoneyUpgradesController.LoadData(LoadSystem.Load <BankData>("bank")); // we save city after player goes to city CitySave(); }
private void Awake() { _moneyUpgradesController = FindObjectOfType <MoneyUpgradesController>(); _inputField = gameObject.GetComponentInChildren <TMP_InputField>(); _slider = GetComponentInChildren <Slider>(); }