Example #1
0
 public void Tax(int player)
 {
     Dice.SetActive(false);
     Ok.SetActive(true);
     Info.SetActive(true);
     Info2.SetActive(true);
     Text_Info.text  = "You were caught by the tax bear!";
     Text_Info2.text = "Pay 200 coins!";
     OkButton.onClick.RemoveAllListeners();
     OkButton.onClick.AddListener(() => MoneyHandle.SubtractMoney(player, 200));
     OkButton.onClick.AddListener(() => Reset());
 }
Example #2
0
    public void Chance(int player)
    {
        int Rand = Random.Range(0, 9);

        //Debug.Log("sattumana tuli: " + Rand);
        SkipButton.onClick.RemoveAllListeners();
        BuyButton.onClick.RemoveAllListeners();
        OkButton.onClick.RemoveAllListeners();
        Dice.SetActive(false);
        Ok.SetActive(true);
        Info.SetActive(true);
        Info2.SetActive(true);

        switch (Rand)
        {
        case 0:
            Debug.Log("Chance (-100)");
            Text_Info.text  = "You were robbed by forest bandits!";
            Text_Info2.text = "Lost 100 coins.";
            OkButton.onClick.AddListener(() => MoneyHandle.SubtractMoney(player, 100));
            OkButton.onClick.AddListener(() => Reset());
            break;

        case 1:
            Debug.Log("Chance (-75)");
            Text_Info.text  = "You were robbed by forest bandits!";
            Text_Info2.text = "Lost 75 coins.";
            OkButton.onClick.AddListener(() => MoneyHandle.SubtractMoney(player, 75));
            OkButton.onClick.AddListener(() => Reset());
            break;

        case 2:
            Debug.Log("Chance (-50)");
            Text_Info.text  = "You were robbed by forest bandits!";
            Text_Info2.text = "Lost 50 coins.";
            OkButton.onClick.AddListener(() => MoneyHandle.SubtractMoney(player, 50));
            OkButton.onClick.AddListener(() => Reset());
            break;

        case 3:
            Debug.Log("Chance (-25)");
            Text_Info.text  = "You found a hole in your pocket!";
            Text_Info2.text = "Lost 25 coins.";
            OkButton.onClick.AddListener(() => MoneyHandle.SubtractMoney(player, 25));
            OkButton.onClick.AddListener(() => Reset());
            break;

        case 4:
            Debug.Log("Chance (nothing happens)");
            Text_Info.text = "Nothing happens.";
            Info2.SetActive(false);
            OkButton.onClick.AddListener(() => Reset());
            break;

        case 5:
            Debug.Log("Chance (+25)");
            Text_Info.text  = "You found a small pouch of money!";
            Text_Info2.text = "Gain 25 coins.";
            OkButton.onClick.AddListener(() => MoneyHandle.AddMoney(player, 25));
            OkButton.onClick.AddListener(() => Reset());
            break;

        case 6:
            Debug.Log("Chance (+50)");
            Text_Info.text  = "You won a travelling merchant in dice!";
            Text_Info2.text = "Gain 50 coins.";
            OkButton.onClick.AddListener(() => MoneyHandle.AddMoney(player, 50));
            OkButton.onClick.AddListener(() => Reset());
            break;

        case 7:
            Debug.Log("Chance (+75)");
            Text_Info.text  = "You found a large sack of money!";
            Text_Info2.text = "Gain 75 coins.";
            OkButton.onClick.AddListener(() => MoneyHandle.AddMoney(player, 75));
            OkButton.onClick.AddListener(() => Reset());
            break;

        case 8:
            Debug.Log("Chance (+100)");
            Text_Info.text  = "You found a pot of leprechauns gold at the end of a rainbow!";
            Text_Info2.text = "Gain 100 coins.";
            OkButton.onClick.AddListener(() => MoneyHandle.AddMoney(player, 100));
            OkButton.onClick.AddListener(() => Reset());
            break;
        }
    }