public override void Cleanup() { base.Cleanup(); CurrentPlayer = null; EquipmentValueData.Clear(); Rounds.Clear(); DamageArmorData.Clear(); DamageHealthData.Clear(); MoneyEarnedData.Clear(); TotalDamageArmorData.Clear(); TotalDamageHealthData.Clear(); WeaponKillData.Clear(); }
public override void Cleanup() { base.Cleanup(); HasNotification = false; IsBusy = false; CurrentPlayer = null; EquipmentValueData.Clear(); Rounds.Clear(); DamageArmorData.Clear(); DamageHealthData.Clear(); MoneyEarnedData.Clear(); TotalDamageArmorData.Clear(); TotalDamageHealthData.Clear(); WeaponKillData.Clear(); NotificationMessage = string.Empty; }