Example #1
0
 public override void Cleanup()
 {
     base.Cleanup();
     CurrentPlayer = null;
     EquipmentValueData.Clear();
     Rounds.Clear();
     DamageArmorData.Clear();
     DamageHealthData.Clear();
     MoneyEarnedData.Clear();
     TotalDamageArmorData.Clear();
     TotalDamageHealthData.Clear();
     WeaponKillData.Clear();
 }
Example #2
0
 public override void Cleanup()
 {
     base.Cleanup();
     HasNotification = false;
     IsBusy          = false;
     CurrentPlayer   = null;
     EquipmentValueData.Clear();
     Rounds.Clear();
     DamageArmorData.Clear();
     DamageHealthData.Clear();
     MoneyEarnedData.Clear();
     TotalDamageArmorData.Clear();
     TotalDamageHealthData.Clear();
     WeaponKillData.Clear();
     NotificationMessage = string.Empty;
 }