void TryAddTurret() { if (PlayerCommands.Get().isAddingTurret) { return; } if (PlayerCommands.Get().TryAddTurret()) { } else { moneyCounter.FlashRed(); } }
public void TryAddCubo() { if (!PlayerCommands.Get().EnoughRoomForCubos()) { curCubos.FlashRed(); return; } if (PlayerCommands.Get().TryAddCubo()) { //play sound and stuff } else { moneyCounter.FlashRed(); } }