// Use this for initialization
    void Start()
    {
        animtor = GetComponent <Animator>();
        if (Random.Range(0.0f, 1.0f) <= goodRate)
        {
            m_currMole = MoleType.Normal;

            animtor.Play("NormalIN");
        }
        else if (Random.Range(0.0f, 1.0f) <= freezeRate)
        {
            m_currMole = MoleType.Frozen;

            animtor.Play("IceIN");
        }
        else
        {
            m_currMole = MoleType.Evil;

            animtor.Play("BadIN");
        }

        m_hitOnce = false;

        m_currState = MoleState.Enter;
    }
Example #2
0
        public void startHole()
        {
            MoleAnimator = GetComponent <Animator> ();
            Debug.Log("HoleStart");
            MoleAnimator.Play("HoleStart");
            //random Tag
            SnailLeveling lvl       = Game1_Leveling.GetLvling();
            float         randomTag = Random.Range(0.0f, lvl.RightMoleRate + lvl.WrongMoleRate + lvl.DangerMoleRate);

            if (randomTag < lvl.RightMoleRate)
            {
                type = MoleType.MOLE_RIGHT;
                MoleTag.SetTagIdx(type);
            }
            else if (randomTag > lvl.RightMoleRate + lvl.WrongMoleRate)
            {
                //IsDangerMole
                type = MoleType.MOLE_DANGER;
                MoleTag.SetTagIdx(type);
            }
            else
            {
                //wrong mole
                type = MoleType.MOLE_WRONG;
                MoleTag.SetTagIdx(type);
            }
            StartCoroutine("PopMole");
        }
Example #3
0
 public void SetFromStoreData(StoreData storeData)
 {
     Nickname        = storeData.CoreData.Nickname;
     CreateId        = storeData.CreateId;
     FontRegion      = storeData.CoreData.FontRegion;
     FavoriteColor   = storeData.CoreData.FavoriteColor;
     Gender          = storeData.CoreData.Gender;
     Height          = storeData.CoreData.Height;
     Build           = storeData.CoreData.Build;
     Type            = storeData.CoreData.Type;
     RegionMove      = storeData.CoreData.RegionMove;
     FacelineType    = storeData.CoreData.FacelineType;
     FacelineColor   = storeData.CoreData.FacelineColor;
     FacelineWrinkle = storeData.CoreData.FacelineWrinkle;
     FacelineMake    = storeData.CoreData.FacelineMake;
     HairType        = storeData.CoreData.HairType;
     HairColor       = storeData.CoreData.HairColor;
     HairFlip        = storeData.CoreData.HairFlip;
     EyeType         = storeData.CoreData.EyeType;
     EyeColor        = storeData.CoreData.EyeColor;
     EyeScale        = storeData.CoreData.EyeScale;
     EyeAspect       = storeData.CoreData.EyeAspect;
     EyeRotate       = storeData.CoreData.EyeRotate;
     EyeX            = storeData.CoreData.EyeX;
     EyeY            = storeData.CoreData.EyeY;
     EyebrowType     = storeData.CoreData.EyebrowType;
     EyebrowColor    = storeData.CoreData.EyebrowColor;
     EyebrowScale    = storeData.CoreData.EyebrowScale;
     EyebrowAspect   = storeData.CoreData.EyebrowAspect;
     EyebrowRotate   = storeData.CoreData.EyebrowRotate;
     EyebrowX        = storeData.CoreData.EyebrowX;
     EyebrowY        = storeData.CoreData.EyebrowY;
     NoseType        = storeData.CoreData.NoseType;
     NoseScale       = storeData.CoreData.NoseScale;
     NoseY           = storeData.CoreData.NoseY;
     MouthType       = storeData.CoreData.MouthType;
     MouthColor      = storeData.CoreData.MouthColor;
     MouthScale      = storeData.CoreData.MouthScale;
     MouthAspect     = storeData.CoreData.MouthAspect;
     MouthY          = storeData.CoreData.MouthY;
     BeardColor      = storeData.CoreData.BeardColor;
     BeardType       = storeData.CoreData.BeardType;
     MustacheType    = storeData.CoreData.MustacheType;
     MustacheScale   = storeData.CoreData.MustacheScale;
     MustacheY       = storeData.CoreData.MustacheY;
     GlassType       = storeData.CoreData.GlassType;
     GlassColor      = storeData.CoreData.GlassColor;
     GlassScale      = storeData.CoreData.GlassScale;
     GlassY          = storeData.CoreData.GlassY;
     MoleType        = storeData.CoreData.MoleType;
     MoleScale       = storeData.CoreData.MoleScale;
     MoleX           = storeData.CoreData.MoleX;
     MoleY           = storeData.CoreData.MoleY;
     Reserved        = 0;
 }
Example #4
0
                //モグラの初期化処理
                private void MoleInit()
                {
                    isUp    = false;
                    onClick = false;

                    moleAppearanceTime = 0.0f;

                    Settings.Instance.SetSettings();
                    moleBeingTime = Settings.Instance.CurrentSettings.BeingTime;
                    hitAnimTime   = 1.0f;

                    //キャラのランダム設定(難易度によって確率変更)
                    if (difficalty == 3)
                    {
                        rand_char = Random.Range(1, 3 + 1);
                    }
                    else if (difficalty == 4)
                    {
                        rand_char = Random.Range(1, 2 + 1);
                    }
                    else
                    {
                        rand_char = Random.Range(1, 5 + 1);
                    }

                    if (rand_char == 1)
                    {
                        rand_notMole = Random.Range(0, 2);
                        if (rand_notMole == 0)
                        {
                            //キノコに設定
                            mole.sprite = mushroomSprite[0];
                            type        = MoleType.Mushroom;
                        }
                        else
                        {
                            //モグラ(メス)に設定
                            mole.sprite = moleGirlSprite[0];
                            type        = MoleType.Girl;
                        }
                    }
                    else
                    {
                        //モグラに設定
                        mole.sprite = moleSprite[0];
                        type        = MoleType.Mole;
                    }

                    if (mole.sprite == moleSprite[0])
                    {
                        moleGameManager.MoleCountPlus();
                    }
                    state = MoleState.Move;
                }
Example #5
0
    public void Set(bool isShiny, bool isHidden, float distance, MoleType moleType)
    {
        m_arrayInputs[0] = Utilities.BoolToFloat(isShiny);
        m_arrayInputs[1] = Utilities.BoolToFloat(isHidden);
        m_arrayInputs[2] = distance / Const.MAX_DISTANCIA;

        for (int i = 3; i < m_arrayInputs.Length; i++)
        {
            m_arrayInputs[i] = 0.0f;
        }

        m_arrayInputs[(byte)moleType + 3] = 1.0f;
    }
Example #6
0
 public void SetTagIdx(MoleType type)
 {
     spRenderer = GetComponent <SpriteRenderer> ();
     if (type == MoleType.MOLE_RIGHT)
     {
         //right Tag
         spRenderer.sprite = RightTagList[Random.Range(0, RightTagList.Length)];
     }
     else if (type == MoleType.MOLE_WRONG)
     {
         spRenderer.sprite = WrongTagList[Random.Range(0, WrongTagList.Length)];
     }
     else
     {
         spRenderer.sprite = DangerTag;
     }
 }
    public void Hit()
    {
        switch (m_currMole)
        {
        case MoleType.Normal:
            // REMOVE SCORE
            m_currState = MoleState.Hit;
            Debug.Log("Normal Mole Hit");
            m_moleManager.GetComponent <MoleGameManagerScript>().IncrementScore(-10, this.transform.position.x, this.transform.position.y);
            break;

        case MoleType.Frozen:
            if (m_hitOnce == false)
            {
                Debug.Log("Ice Mole Hit");
                m_hitOnce = true;
                m_moleManager.GetComponent <MoleGameManagerScript>().IncrementScore(5, this.transform.position.x, this.transform.position.y);
            }
            else
            {
                m_currMole = MoleType.Normal;
                this.GetComponent <SpriteRenderer>().sprite = moleSprites[(int)m_currMole];
                Debug.Log("Ice Mole Convert");
                animtor.Play("NormalIDLE");
                m_moleManager.GetComponent <MoleGameManagerScript>().IncrementScore(15, this.transform.position.x, this.transform.position.y);
            }
            break;

        case MoleType.Evil:
            m_currState = MoleState.Hit;
            Debug.Log("Bad Mole Hit");
            m_moleManager.GetComponent <MoleGameManagerScript>().IncrementScore(20, this.transform.position.x, this.transform.position.y);
            break;

        default:
            break;
        }
    }
Example #8
0
 public ANN_MoleInput(bool isShiny, bool isHidden, float distance, MoleType moleType)
 {
     Set(isShiny, isHidden, distance, moleType);
 }