void Start() { foreach (Mole m in moles) { MoleSprite spr = Instantiate(moleSpritePrefab); m.SetSprite(spr); spr.transform.localPosition = new Vector3(0f, 0.001f, 0f); spr.transform.localScale = new Vector3(0.35f, 0.35f, 0.35f); m.Reset(); } }
public void SetSprite(MoleSprite sprite) { moleSprite = sprite; sprite.transform.SetParent(transform); }