// Start is called before the first frame update
 void Start()
 {
     score = 0;
     ms    = GetComponent <MoleSpawner>();
     finalBackground.enabled = false;
     finalScore.enabled      = false;
     finalText1.enabled      = false;
     finalText2.enabled      = false;
 }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     score = 0;
     ms    = GetComponent <MoleSpawner>();
 }